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  1. #1
    Astropath
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    Default Imperial Guard 500 Point Lists

    I've noticed, much to my delight, an upswing in the number of guard players here on the forum. I've also noticed that there is a lack of tactically sound lists for our latest conscripts. In an effort to share my jaded opinions and some of my limited experience, I have written up a plethora of lists that I use for developing larger lists. Sort of a jumping off point, if you will.

    I'll post each list separately, along with my narrow minded opinions.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  2. #2
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    Default

    Headquarters Unit
    Grenade Launchers x4
    Chimera

    Veteran Squad #1
    Plasma Gun X3
    Chimera

    Veteran Squad #2
    Plasma Gun X3
    Chimera

    Sentinel

    TOTAL 500

    This list has seen a lot of action and has performed extremely well. There is very little that can stand up to the combination of strength 6 multi-lasers and the burning hot goodness of plasma. The only drawback to this list is no melta, so you'll have to get a rear-armor shot on the big nasties.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  3. #3
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    Default

    Headquarters Unit
    Grenade Launcher x4
    Chimera

    Veteran Squad #1
    Melta X3
    Chimera

    Veteran Squad #2
    Grenade Launcher X3
    Chimera

    Sentinel
    Autocannon

    Sentinel
    Autocannon

    TOTAL 500 points

    This is a personal favorite of mine. the autocannon sentinels are a very versitile weapon, especially at the 500 point level. With these, you get your free 6 inch scout move, or you can hold them in reserve and out-flank those big baddies that your opponent might like to field. There is also a squad of melta vets capable of putting the hurt on anything big and ugly that decides to stop by. The major shortcoming of this list, in my opinion, is the lack of AP 2 weaponry. Terminators and the like could prove to be rather troublesome against this force.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  4. #4
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    Default

    Primaris Psyker

    Veteran Squad #1
    Grenade Launchers X3

    Veteran Squad #2
    Grenade Launchers X3

    Vendetta Gunship

    Vendetta Gunship

    TOTAL 500 points

    I have not fielded this list. On paper, it looks like it would be a lot of fun. Your opponent certainly would be surprised to see a pair of gunships waiting for him, plus the lascannons give you a nice long ranged attack on the very first turn. There are several problems with this though. Chief among them being the lack of an headquarters unit. There are no orders to be given should one of your squads break and run. Secondly, if your vendettas go down, you've got jack all to shoot the enemy with.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  5. #5
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    Default

    Headquarters Unit

    Veteran Squad #1
    Plasma Gun X3
    Missile Launcher
    Grenadiers

    Veteran Squad #2
    Plasma Gun X3
    Missile Launcher
    Grenadiers

    Infantry Platoon

    Platoon Command Squad

    First Squad

    Second Squad


    TOTAL 500

    This list goes against my usual preaching about mixing up veteran and generic guardsmen. I fielded this particular army during the infancy of my 40K career. As it works out, you take the generic fellows and stick them out front to serve as cover for your veterans who stand in the back and shoot everything to bits. The BS 4 works out nicely with the plasma and the missile launchers. Unfortunately, this list is not very mobile. I have also included the grenadiers doctrine for those nasty overheats plasma guns are so famous for. In retrospect, I would probably dump the grenadiers doctrines and spend those 60 points on some special weaponry for the command squad and possibly a sentinel.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  6. #6
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    Default

    Command Squad
    Grenade Launchers x2

    Veteran Squad
    Grenade Launchers x3

    Veteran Squad
    Grenade Launchers x3

    Devil Dog

    Leman Russ


    TOTAL 500

    Here's a fun list for all of you tread heads out there. It serves as an excellent base for a 750 or 1000 point list that would include chimeras. At the 500 point level you have two very threatening vehicles that will obliterate just about everything. You could even go so far as to remove all of the special weaponry from the squads to switch out the Devil Dog for a Hellhound and then give your Leman Russ a couple of heavy bolter sponsons. Again, the problem with this is you are putting all of your eggs in one basket.
    Last edited by Silent_P; 25-12-2011 at 02:39 PM. Reason: typo
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  7. #7
    Supreme Commander
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    Default

    Quote Originally Posted by Silent_P View Post
    Command Squad
    Grenade Launchers x2

    Veteran Squad
    Grenade Launchers x3

    Veteran Squad
    Grenade Launchers x3

    Devil Dog

    Leman Russ


    TOTAL 500

    Here's a fun list for all of you tread heads out there. It serves as an excellent base for a 750 or 1000 point list that would include chimeras. At the 500 point level you have two very threatening vehicles that will obliterate just about everything. You could even go so far as to remove all of the special weaponry from the squads to switch out the Devil Dog for a Hellhound and then give your Leman Russ a couple of heavy bolter sponsons. Again, the problem with this is you are putting all of your eggs in one basket.
    Two baskets Two awesome baslets. Imagine the look on your opponent's face when you got your Leman Russ cleaning up one flank, while your Hellhound is busy grilling the other.

    Meanwhile your Vets sprint to secure objectives.

    However, this list will face severe problems if your opponent is one of those crazies who takes Avatar, C'tan, Monolith or Wraithlord in 500p. lists. *cough* me *cough* (wheeze) Still, if his list includes those aforementioned Necron examples, your LR's battle cannon, with its great range, can still crush the few Necron warriors / Immortals he can squeeze in, no matter where they're hiding. And without scoring units, he loses two thirds of all battles.
    Quote Originally Posted by Fire Harte View Post
    Silver, you have the cool-factor.
    Quote Originally Posted by Trygon View Post
    I think Silver is a pretty cool guy. eh dreams of doing immortality one day and doesn't afraid of anything
    Quote Originally Posted by Gareth Lorn View Post
    Thank you, Silver, for completing my life.

    Fiction Writer:
    Operation Hindenburg
    Fall Of Malvolion II

    SIGN UP AND START WRITING! http://apocalypsediaries.astronomican.com/

  8. #8
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    Default

    Well, that's why I originally went with the devil dog. If a monolith decides to show up, you have a 24" range melta gun there to put the hurt on it. Yes, it's only AV 12, and yes it has its own ordinance template, but the devil dog is better than a sharp stick in the eye.

    All in all, though, I don't know if you could fit a monolith in at 500 points on a Necron list. I know the old Necron codex wouldn't allow for it.
    Quote Originally Posted by Silent_P to Consadine
    Look, my guys are regular humans holding back the threat of xenos invasion and the corruption of chaos. We don't have the luxury of wandering around in giant suits of armor and having extra internal organs.

  9. #9
    Supreme Commander
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    Quote Originally Posted by Silent_P View Post
    I don't know if you could fit a monolith in at 500 points on a Necron list.
    1x Overlord w. Staff of Light

    1x Cryptek -> Harbinger of Despair w. Abyssal Staff & Nightmare Shroud

    5 Immortals

    5 Immortals

    1 Monolith


    Boom! My monolith deepstrikes on an objective, teleports one of my scoring Immortal units through the front door (preferably the one with the Cryptek). They go to ground, unless enemy unit comes closeby, in which case the Cryptek unleashes his Nightmare Shroud -> enemy unit must take morale test. Then he uses his Abyssal staff flamer thingy that can eat through termie armor. Then my Immortals rapid fire their S5 AP4 weapons. By this time the unit is either dead or fleeing. I have to time it well, though as I'll be in CC next turn otherwise.

    In annihilation games, my monolith begins game deployed and just fries everything while my Overlord gets teleported through the portal to go a-killin'.
    Quote Originally Posted by Fire Harte View Post
    Silver, you have the cool-factor.
    Quote Originally Posted by Trygon View Post
    I think Silver is a pretty cool guy. eh dreams of doing immortality one day and doesn't afraid of anything
    Quote Originally Posted by Gareth Lorn View Post
    Thank you, Silver, for completing my life.

    Fiction Writer:
    Operation Hindenburg
    Fall Of Malvolion II

    SIGN UP AND START WRITING! http://apocalypsediaries.astronomican.com/

 

 

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