Tervigon & Tyrannofex
Ok, has anyone A: Had the stones to try and convert models for either of these two beasties and B: Used them much?
Are they any good, are they worth using, and more importantly, spending money on buying suitable models to convert them from, like a Carnifex?
Admin / conversion addict
I rather like Akaiyou's overview of the Tyrannofex (link to full post):
- Extremely durable
- Longest ranged anti-vehicle we can get
- BS 3 and not enough shoots
- Other ranged weaponry has crap range
- Doesn't pack enough punch for the price tag
- Sucks as much as a Tervigon in close combat
Fleshborer Hive - Looks amazing on paper, but has very little use on the battlefield. It's a glorified batch of 20 gaunts worth of shooting. When was the last time 20 gaunts shooting won you a game? Horrible upgrade.
Rupture Cannon - Probably it's best weapon for it's massive range and strength by Nid standards. This our ranged can-opener. But comes with a hefty price.
Acid Spray - Comes standard and is useful, it would be much better if the Tyrannofex was actually good in combat. However you must consider that running up close enough to use this flamer is no easy task. This makes it a major downside however Acid Spray is much better than Fleshborerhive.
Stinger Salvo - Sucks, only 4 shots hitting 50% of the time at S5 makes this a very poor choice.
Cluster Spines - Much better than Stinger Salvo since it's not handicapped by the ballistic skill and can hit many enemies at a time, works great at clearing crowds of low T, poor armour infantry.
Thorax Weapons - They all compliment acid spray really well and Fleshborer Hive, but lose value paired with Rupture Cannon.
- Grubs version - Good strength means it works really well paired with Acid Spray as they will normally do good against same targets.
- Beetles version - Avoid it, the rending seems nice but low strength and low chance to actually rend makes it pointless.
- Larvae version - Great choice, you most likely wont be flaming vehicles anyway, so it best with Acid Spray since you'll wound most targets on 2s with both.
Regeneration - Great choice for any MC with 6 wounds, this is a general rule that applies to all of them. Gives the most bang for the buck.
Adrenal Glands - A bit pointless the bonuses you get from Furious Charge won't make much of a difference against most targets. S7 and I2 is only useful if you are assaulting vehicles up close or if u want to try and nail that power first before it hits.
Toxin Sacs - Worst choice possible, actually makes the Tyrannofex worst. There aren't enough T7+ enemies in the game to make TS worth while for a Tyrannofex.
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As for building the stuff I plan to make both at some point, I'd just wish, for gaming purposes, that GW would have made it clear what size base they should be one. For me it makes perfect sense they should both be on a Trygon-sized base, just look at the art and that they're suppossed to do. They're mere steps away from being the size of hierodules etc. Rather annoys me to see people using carni-sized bases, though the reduced sized does make the Tyrannofex a more justifiable choice
Admin / conversion addict