ItemfinderDeluxe
29-12-2008, 10:59 AM
Well, since I'm entering in Fantasy this year for Canberra's CANCON tourney, I figured I'd break out my old High Elves and give them some more time out under the sun (I haven't used them since before the new codex :eek: ). My Elves were previosly built using the Sea Patrol army from Storm of Chaos, so I decided to go for that kind of feel, with a few modifications to suit the storyline of the Army's progression.
BASIC STORY
Prince Elcanalith's successful, yet costly campaign against Markus Blackblood's Dark Elf pirates won him fame and fortune upon returning back to his homeland. However, he was more determined then ever to destroy the menace that was the Dark Elf taint. After making a second pilgrimage to the Shrine of Asuryan to seek the gods' blessing, he travelled back to the Tower of Hoeth where he had trained as a Swordsmaster many years ago. Charging himself with hunting and purging any Dark Elf cults in Lorthern City, he organised his former crew and the new troops joining him into an effective fighting force that could act and react to any Dark Elf threat.
NOTE: This is only a brief idea, and it's influenced some of the choices. I obviously plan on writing full accounts (whether or not I release them is another matter), but I want to find some books that demonstrate High Elf letter-writing and such first.
ARMY
Characters
Prince with Great Weapon, Dragon Armour, Shield, Blade of Sea Gold, Temakador's Gauntlets, Sacred Incense - 274pts
Noble with Dragon Armour, Sword of Might, Dragonscale Shield, Great Eagle - 176pts
Mage with Level 2, Annulian Crystal - 175pts
Mage with Level 2, Staff of Sorcery - 175pts
Core
14 Lorthern Sea Guard with Shields, Full Command - 207pts
14 Lorthern Sea Guard with Shields, Full Command - 207pts
Special
14 Swordsmasters with Full Command, Banner of Arcane Protection, Amulet of Light (carried by Bladelord) - 280pts
15 Phoenix Guard with Full Command, Banner of Ellyrion - 270pts
8 Shadow Warriors - 128pts
Rare
Great Eagle - 50pts
Great Eagle - 50pts
TOTAL = 1997pts
BASIC ARMY STRATEGY
Firstly, Characters form the basis of this list. The Prince and his Swordsmasters form the core fighting block, supported by the Phoenix Guard. The Sea Guard are to protect the Mages, and to support combats or take charges in place of my better combat units. The Noble and the Great Eagles work to cut off Fast Cavalry, attack War Machines, etc. The Phoenix Guard have the Banner of Ellyrion to move around quickly; their own abilities help keep enemies away from flanks. Shadow Warriors are there to block early movements, knock off rank bonuses, and generally be a nuisance.
I've gone for a defensive magic line-up here with the Crystal and Staff. Knicking a dice each opposing phase and getting a culumative +2 to dispel makes it diifficult to cast spells, quite often allowing to use 1 dispel dice to block a spell cast with 2 power dice. I've not taken the usual dispel scrolls as I believe most armies there will be going for cheap spells that can be easily cast (Daemon Spells, Necromancy, etc). I went with Level 2 so I could cast Shield of Saphery or Drain Magic (my main spells) with 3 dice instead of 2.
Hands up if you remember the Spearmen v Archers v Sea Guard arguments for way back? I do, but I've always stuck with Sea Guard. That's because they're tactically flexible, and easily able to adapt to most unforeseen changes in a battle-plan. Archers are terrible in combat, and Spearmen might find themsleves suddenly in a bad spot if an opposing army moves away from them. Sea Guard, however, can hold their own, and can form up to fire volleys at distant enemies. Sure they cost more, but I find that they are worth it in every sense.
BASIC STORY
Prince Elcanalith's successful, yet costly campaign against Markus Blackblood's Dark Elf pirates won him fame and fortune upon returning back to his homeland. However, he was more determined then ever to destroy the menace that was the Dark Elf taint. After making a second pilgrimage to the Shrine of Asuryan to seek the gods' blessing, he travelled back to the Tower of Hoeth where he had trained as a Swordsmaster many years ago. Charging himself with hunting and purging any Dark Elf cults in Lorthern City, he organised his former crew and the new troops joining him into an effective fighting force that could act and react to any Dark Elf threat.
NOTE: This is only a brief idea, and it's influenced some of the choices. I obviously plan on writing full accounts (whether or not I release them is another matter), but I want to find some books that demonstrate High Elf letter-writing and such first.
ARMY
Characters
Prince with Great Weapon, Dragon Armour, Shield, Blade of Sea Gold, Temakador's Gauntlets, Sacred Incense - 274pts
Noble with Dragon Armour, Sword of Might, Dragonscale Shield, Great Eagle - 176pts
Mage with Level 2, Annulian Crystal - 175pts
Mage with Level 2, Staff of Sorcery - 175pts
Core
14 Lorthern Sea Guard with Shields, Full Command - 207pts
14 Lorthern Sea Guard with Shields, Full Command - 207pts
Special
14 Swordsmasters with Full Command, Banner of Arcane Protection, Amulet of Light (carried by Bladelord) - 280pts
15 Phoenix Guard with Full Command, Banner of Ellyrion - 270pts
8 Shadow Warriors - 128pts
Rare
Great Eagle - 50pts
Great Eagle - 50pts
TOTAL = 1997pts
BASIC ARMY STRATEGY
Firstly, Characters form the basis of this list. The Prince and his Swordsmasters form the core fighting block, supported by the Phoenix Guard. The Sea Guard are to protect the Mages, and to support combats or take charges in place of my better combat units. The Noble and the Great Eagles work to cut off Fast Cavalry, attack War Machines, etc. The Phoenix Guard have the Banner of Ellyrion to move around quickly; their own abilities help keep enemies away from flanks. Shadow Warriors are there to block early movements, knock off rank bonuses, and generally be a nuisance.
I've gone for a defensive magic line-up here with the Crystal and Staff. Knicking a dice each opposing phase and getting a culumative +2 to dispel makes it diifficult to cast spells, quite often allowing to use 1 dispel dice to block a spell cast with 2 power dice. I've not taken the usual dispel scrolls as I believe most armies there will be going for cheap spells that can be easily cast (Daemon Spells, Necromancy, etc). I went with Level 2 so I could cast Shield of Saphery or Drain Magic (my main spells) with 3 dice instead of 2.
Hands up if you remember the Spearmen v Archers v Sea Guard arguments for way back? I do, but I've always stuck with Sea Guard. That's because they're tactically flexible, and easily able to adapt to most unforeseen changes in a battle-plan. Archers are terrible in combat, and Spearmen might find themsleves suddenly in a bad spot if an opposing army moves away from them. Sea Guard, however, can hold their own, and can form up to fire volleys at distant enemies. Sure they cost more, but I find that they are worth it in every sense.