View Full Version : Battlefleet Gothic

15-12-2008, 08:26 PM
So, I've always been interested in BFG (Being a pirate myself, the concept of naval battles... in space... always appealed to me), and I thought now would be as good a time as any to get into it.

The only trouble is, I have no idea where or how to start.

No one I know plays it or has any interest in playing it, and none of my local games workshop staff have ever tried it, so there is just no help in knowing what to buy, or even where to buy it as GW doesn't seem to sell the stuff anymore.

To make matters worse, I can't access the full GW online store... something glitchy happens and it keeps resetting to the "what country are you from?" screen. So I simply have no idea about anything.

If someone wouldn't mind giving a brief description of what the different fleets are, along with what they do and what they look like, I'd be very thankful.

In addition, if someone wouldn't mind giving me a brief overview of the rules and stuff, that would also be a great deal of help.

15-12-2008, 08:41 PM
no probs,
well all the rules can be found on the gw sit under specialist games, (if you can access that).
theres a thread a few down which basically goes through about what you asked but, most important, you need to see the fleets somehow so just google them, then buy the ones you like best, chaos/imperial are pretty well matched, eldar,nids, dark eldar,etc,etc, can win as well, but require more tactics due to a different play style, so on that only i would recommend imperial and or chaos, theres quite a few of us here that play, its a great game, with the advantage of the rules were made to be re-designed a bit by the player, we for example move a ship each then fire a ship each, allowing for more strategy.

i could send you a pdf of the rules if you want, might or might not come through, but i also recommend getting the rule book as its so much easier in print,
armada is a type of expansion book, with different fleets and added ships, not necessary to start though.
all in all its a great game, good mechanics, can be as easy or hard rule wise as you want, and has the bonus of some excellent looking ships in all races

15-12-2008, 08:58 PM
Alright, thanks. I'll google the fleets, there's one for every 40K army right?

15-12-2008, 10:23 PM
Some even have several. Be warned though, the system doesn't really rely on points, preferring to go with specific missions. So, don't be too surprised that the Dark Eldar have 3 ships to the Imperium's 30.

15-12-2008, 11:12 PM
Yah, I noticed the Dark Eldar had a kind of wimpy number of ships (I'd like a little variety)... but the Imperium was kind of overwelming (not that much variety!)

The Tyranid hive fleet looks pretty cool (right number of ships, and I really like the squid that is their main ship)... Though I've never really been a fan of the tyranids... and their style is a bit strange... they might be cool though. I'm especialy drawn to that amasing ordenance thing they do... it sounds pretty unique.

Meanwhile, I really like the Imperium's ships as well (Nice looking models, and they fight with the broadsiding technique, which is one of my favourite images of a sea battle... of course, the weaker front armaments is a bit of a drag)... though not in such a massive and confusing grouping. Maybe just a small fleet of one of the bigger ships and a few smaller ones...

Then there is the Necron ships... I've never been a fan of Necrons... but I have been a fan of being massively over powered (believe me... when you are always a tau player facing off against marines with drop pods nad bikes... it feels good to finally go up against something I can flatten!)... That being said, I don't really like the look of the models all that much... so I dunno if I'd like them.

I don't feel like being chaos this time... I've simply had enough of their 'alternative lifestyle'

I also couldn't stand to take Tau out into space! I simply wont do it! I've had enough shooty armies to last myself a lifetime!

Eldar sound a bit complex for a beginner, so I think I'll try to avoid them.

And the space marine ships... I dunno, they are alot like the rest of the Imperium's ships.

Finally Orks...? Nope. I ove playing against Ork stuff, but I would never play it, I think it's a Tau prejudice thing...

16-12-2008, 03:13 AM
Wow... having 2 of my own posts next to eachother on my own thread... that's low...

But there is good news for all those who care!

I've decided to get the starter set (If I can find it)! My friend said, that if I bought it, he'd be down to play against me. So that's settled.

Now I have a question though...

So I've been looking at the stats of the Chaos Murder Class ship, and the stats of the Imperial Lunar class ship... And I'm starting to think... okay... so the Lunar class has you out gunned... but even with all those guns fire power combined, the strength 10 of he murder class batteries easily outdoes the strength 6 of the Lunar class... Then there's he speed advantage, it moves and extra 5cm, which is kind of a big deal when you need to get into possition.

Now the book says this is counter balanced by the whole front lance, and extra armour of the lunar class. But I heard somewhere that the imperium ships were supposed to be more like the naval fleets of the napoleonic era, so you'd get into a swirling battle of broadsides... this looks to me like it's more the style of "lets play chicken" where the two ships head straight for each other until the lunar class smashes into whatever its target is, which would hopefully be weakened by that point by the barrage of lance hits.

So, are the rhumours I hear true? Are the Imperium ships the broadsided napoleonic ships I love... or should I trust my eyes and say that this is a lie!?

16-12-2008, 04:07 AM
You need to remember the size of the ships you are talking about, the imperial battleships are designed for broadsides - but the escorts are not. The escort class imperial ships are designed to fight around the battleships.

Battleships are your base of fire while the Escorts use their prow weapons for support of the battleships.

16-12-2008, 04:08 AM
I see... so I'd have to buy something to be all broadsidey...

16-12-2008, 04:16 AM
The Emperor Class is equivalent to an Aircraft Carrier. Hangs back and launches fighters.

The Retribution Class is the Battleship. Drive up and fire broadsides, good luck to the bad guys.

The Mars Class is more of your Missile Cruiser class. Use range to your advantage, but it can still take a punch.

The Overlord Class is the Destroyer. Running gun battles and broadsides, just make sure it is supported with other vessels.

Anything smaller will fall into the escort categories to one degree or another, they exist to support the ones above...

16-12-2008, 04:23 AM
As I read on the Necron ships seem to be really cool too... Now it's just getting hard to decide... I mean, yah I'll get the starter set to learn how to play... but then what? Where will I go? What will I blow up? There are so many possibilities...

16-12-2008, 09:46 AM
obviously there are many stratagies for each fleet and their commander, but one thing you can try with the imps is, as their front armour is stronger, a wedge formation, protecting more vulnerable ships in the center, harder stuff to the fron (also because of targetting rules) when within 30cm let rip all torpedoes, maiming all in front of you, they should be softer targets now, allowing your next move with full on broadsides within 15cm,
make sure you take the imperius with better targetting allowing 1 column shifts!
we are using alt rules for broadsides(ok not for you yet maybe) as we think its more realistic, moving away/closing, smaller profile harder to hit. broadsides not much to do but fire, so gets a column shift left(moving away/closing column shift right)
think of ye old navy battles ah ha jim lad!
as i said each fleet has its strenghs, i love the eldar and the nids, but they are harder to start playing, we play imps and chaos regulaly and they are good fun,
dont know if you will find a starter box though, they are like rocking horse sh@t.
look on fleabay or order a few ships you want, maybe 4 cruisers, 6 escorts swords my fav, and a big un,
thatl get you into nicely.
i think nids are the hardest to play as they need to get close and move instictivly a lot of the time
then eldar, then about the rest,
where are you based?

16-12-2008, 10:27 AM
darkknight has pretty much summed it up :) bfg rocks

16-12-2008, 09:03 PM
I'm in Toronto, Canada, the popularity is dead low here... however, I do know of places to buy BFG mini's, so I may be able to get the starter set. If not, I can focus on getting a unique fleet... I dunno what it would be yet... but I'm still reading alot into the subject.

Oh and a quick question... are the bases the BFG ships played on the same as the flying bases of the 40K game? Like the gun drone bases and that sort of thing?

P.S. I've decided to go with an Adeptus Mechanicus fleet. I really like the look of their ships their playing styl is quite ike the imperials but they have a bit of a twist and some unexpected twists.

17-12-2008, 01:55 AM
A quick 1000 point list... Just to see if I know what I'm doing or not...

Mechanicus Ark - 415 points
-Archmagos Explorator - 50 points

Lunar Cruiser - 215 points

Lunar Cruiser - 215 points

Sword Frigate - 35 points

Sword Frigate - 35 points

Sword Frigate - 35 points

Total: 1000 points
The reason I chose to use Sword Frigates, is because I think I could make some pretty good looking ones out of green stuff and would like to try the conversion on a small number of models rather than a horde of around 100 little ordanance things to do the job for them (I will add these sometime too though).
The Archmagos, other than eating up an extra 50 points, allows my flagship (sorry for not using the right turn) to take another gift of the mechanicus, furthering the ship's benefits.

Tell me what you think, and if I've total screwed this up, tell me how to fix it!

17-12-2008, 09:21 AM
yea i love the mechanicus as well, but what i would say for a reasonable smallish game you havent got may ships, which could put you at a disadvantage, for the price of 1 mech you can have 2 more cruisers and another frigate, or even an emperor.
lunars are good, but are only 180 pts, 200 if you include a nova cannon,
think about a lunar,overlord, gothic, mars even a dauntless and swords (keep them in a squadron).
save the big mech for slightly higher point cost games

The Commodore
17-12-2008, 10:26 AM
A quick 1000 point list... Just to see if I know what I'm doing or not...

Mechanicus Ark - 415 points
-Archmagos Explorator - 50 points

Lunar Cruiser - 215 points

Lunar Cruiser - 215 points

Sword Frigate - 35 points

Sword Frigate - 35 points

Sword Frigate - 35 points

Total: 1000 points
The reason I chose to use Sword Frigates, is because I think I could make some pretty good looking ones out of green stuff and would like to try the conversion on a small number of models rather than a horde of around 100 little ordanance things to do the job for them (I will add these sometime too though).
The Archmagos, other than eating up an extra 50 points, allows my flagship (sorry for not using the right turn) to take another gift of the mechanicus, furthering the ship's benefits.

Tell me what you think, and if I've total screwed this up, tell me how to fix it!

The mechanicus stuff came out after I stopped plaing the first time, so I don't know much about them. Does your battleship have launch bays?? If not you might want to consider drooping a lunar for a dictator. Other than that looks pretty good.

17-12-2008, 02:36 PM
dam sorry, all mechanicus fleet, lunars are that for the fleet.
no launch bays on the ark, i like playing with them too, but most games i have played an all mech fleet, they get beaten, mainly through the lack of numbers, remember to roll on the refit table for the others as well,
i would be tempted to play an ark omnishas victory as an add on to a imperial fleet without the re rolls on the refit table, if you want that one, to allow a few more ships.
the tactics for all mech stuff is mainly to stay as far away as possible to soften up your targets with your greater range, using a flanking attack with escorts using torpedoes to usher the opposing fleet around.
i have one some good games with them, but they are a bit of a finesse fleet, but hell they look soooo cool

17-12-2008, 03:07 PM
will have to dig my fleet out tonight and work oout my lists... if i can ever find the box its hidden in!

17-12-2008, 03:10 PM
ha ha , i know what its like mate, having them put away in boxes. all ours are on display now in a cabinet.
im ordering another mechanicus and a apocalypse today

17-12-2008, 03:13 PM
nice!! i really need to get the updated rulebook, im still running the original ruleset from release. they been tweaked since then apparently with nova cannons getting an overhaul which is good as i have a couple in my fleet ;) one one battleship, an emperor class... i like my frigates and cruisers

17-12-2008, 03:21 PM
yea, i did download a new rulw set for the nova cannon, but ive lost it and cant find where i got it from,doah!
i might order a Deimurg ship as well as a merc, they are sooo hard, spec with mechanicus

17-12-2008, 03:37 PM
ahh demiurg... they the taus allies ;) have u seen the tau ships on forgeworld? much nicer then the pants gw ones

17-12-2008, 04:20 PM
yea i have real nice. i thought that forgeworld done the endeavour and the endurance light cruisers, but i couldnt see them this time, i would love a couple of them too

17-12-2008, 08:39 PM
Alright so... I ordered the fleet on the list that I showed you guys from GW, it should arrive in about 2 weeks.

The Lunar may only be 180 points normally, but since I'm going with an all Adeptus Mechanicus fleet it's point balloon a bit (the points for the ships are posted in the rules of 'the ships of Mars').

I'm going to try to make some molds out of the ships' parts so that I can try mass producing a fleet (cause the $130 that went into this little fleet is about a years worth of savings for me). I don't know how well it will work... especially with my A.D.D. need to build and paint things.

18-12-2008, 02:28 AM
So I played a quick 1 on 1 against myself (cause I'm cool like that)...
I picked 2 ships of roughly equal point values, the Mechanicus Ark (because I am getting one) and the Chaos Despoiler (because it seems like something I would find)

I must say... the despoiler crushed the Ark! The Ark scored 1 damage for about every 4 scored against it! It was a masacre!

I guess the important lesson leaned here is that Ordnance stuff is important!

So I've arranged a list that would give me some based on the ships I have.

For 995 points I could use a Retribution battleship, a pair of Dictator crusiers and 3 sword frigates, which would give me some much needed ordnance to deal with incoming enemies (Mechanicus ships are apperently very week against hit and run attacks)

Or I could use the 985 point list with the Emperor battleship (with an archmagos explorator for the mechanicus gift bonus), a pair of lunars and 3 sword frigates, which would give me the ordnance I need but make my battleship significanty worse in other aspects of combat.

A good compromise may be the 1000 point list... with the Mechanicus Ark, 1 Dictator, 1 Lunar (with a 10 point weapon batteries upgrade thanks to the adeptus), and 3 sword frigates.

These are a few options I thought I would bounce off of all of you.

18-12-2008, 06:00 AM
well as i said in the beginning, mech fleets low on points do get beat easily.
you havent a lot of ships, so you could be looking at 2-1 0r 3ven 3-11 on a normal game.
i use them on higher point games, still outnumbered but a bit more competitive, but saying that
what about
1x oberon
1 dictator
1 x lunar
1 x endeavour
ok, thats 975, the endeavour acts as about 2 swords anyway, plus extras. or drop the endeavour and go for swords/firestorms.
the oberon (i like and use a lot) and the dictator will give you air support as well, i prefer the oberon sometimes even over emperor and retribution as i think its stronger, you can at 45 cm have 16 pwr battery's front left and right, and still have some lances and fighter/bombers, a retribution only gives you 12, yes at 60cm, but i have found that negligible over distance and heading vs die you actually get

18-12-2008, 09:31 PM
I like that one! I had a little trouble finding the rules for the Oberon, which is why I hadn't looked at it before now. It really looks like a jack of all trades as far as the larger ships go.

It's funny you mention the endeaver class, because I bought an adeptus light cruiser today at GW.

If my mod making goes well I may conciderer removing the (really cool and really good looking) Mechanicus Ark and replace it with 3 of the endeaver class ships.

This would mean that for a 1000 point game I culd bring 2 cruisers, 3 light cruisers and 3 frigates, which is quite a bit larger of a force.

This would also be adventageous as all Adeptus ships get a weapon upgrade which I have forgotten to look into until now. They all gain a dorsal lance weapon for free... so looking for ships that don't have dorsal lance weapons I would get...

A dictator, a lunar, 3 endeaverlight cruisers, and 3 sword frigates.

Then to tie up loose ends I could spend the last 20 points on either some range boosts for the two cruisers, or maybe some topedo upgradades for the lunar.

I beleive that this formation would give me a much better fighting chance.

19-12-2008, 09:45 AM
yes it would, thats a far better fleet list, it can do more stuff and deal with more enemy and situations, the oberon is a bl@@dy good ship.
20 pts would be well spent on the extra torps.
if you get your ships/lists sorted let us know how it played, and against who.

19-12-2008, 10:29 AM
ok so after much rummaging around i discoverd i had a bigger fleet then i thought... seems i can field 2,500! which isnt bad since i have bought any since well, they first really came out...... have got the list of what i have somewhere... in a pocket or something... will search for it while you all wait with baited breath im sure ;)

19-12-2008, 10:43 AM
cool, all ya gotta do is come up for a game now;)
kays new chaos lot has arrived(oh goody) planet killer as well! she cant wait to beat me!

19-12-2008, 11:05 AM
ok found me list here it is..... 2500pts

fleet admiral 50pts

emperor battleship 345pts

lunar cruiser with nova cannon 200

lunar cruiser with nova cannon 200

dominator cruiser 190

dominator cruiser 190

dauntless light cruiser 110

dauntless light cruiser 110

dictator cruier 220

dictator cruiser 220

gothic cruiser 180

gothic cruiser 180

2x firestorm frigates 80

3x sword frigates 105

4x cobra destoryers 120

there we be :)

19-12-2008, 11:49 AM
thats a good lot of ships with a lot of options, using the whole lot would make a great game, its good you double up on some ships, i need more myself,(guess your never happy with what you got.
just repainting some of mine at the mo, do you use the cobras much?

19-12-2008, 12:00 PM
never got to play with the whole lot :( would love to. havent ever used them i admit, but lookign forward to rolling my whole fleet out to see what they can do. its balanced i think i got plenty of fighter/bomber abaility with the emp and 2 dictators and lots of torp and nova cannon. would love to run the whole fleet out one day... ahh a man can dream ;)

19-12-2008, 12:07 PM
should pop up one evening when the nippers are in bed and have a game?

19-12-2008, 12:42 PM
what size is your nova cannon template?

19-12-2008, 12:50 PM
i dont know... i lost it :( have lost all my templates and order dice.... that sucks.. i would do dude but for lack of transport

19-12-2008, 01:07 PM
thats a downer, just the size of it isnt in the rule books, we use a 3" one just by the llok of the pic in the rules,
got some pdfs of the other templates if ya want?

19-12-2008, 01:09 PM
deff useful dude!!! ahhhh only the 3 inch one? i was hoping to use the 5inch template ;)

19-12-2008, 01:18 PM
ha ha yea thatl be cool, dont think i would get away with that, ill send them to you now

19-12-2008, 01:21 PM
cheers dude :) thou art the bfg master!

19-12-2008, 01:24 PM
no worries mate, tis shame you have no transport were at babbacombe again on sat

19-12-2008, 01:26 PM
yeah its mucho suckage, i did have my motorbike but tis off the road while i try to afford the repairs, and what with youngling on the way seems unlikey :(

19-12-2008, 01:28 PM
iye, the kids dont help, as lovely as the little angels are.
bike down bad?

19-12-2008, 01:37 PM
new chain, sprocket, starter motor, rear brakes and linkage at least. ohh and mot

19-12-2008, 05:01 PM
The PDF on the games workshop size should print out at the official BFG size for the blast template (if you print it at 100% size that is) Atleast that's the template I've been going by.

19-12-2008, 05:27 PM
yea i know the one you mean, size of the small planet, i just thought that was too small, especially judging by the pictures and the power of said cannon?

19-12-2008, 05:29 PM
@marticus, mmm oh well a few quid there then. i used to have loads of bikes, and do work for desperste dans, a chop shop

19-12-2008, 06:32 PM
I can't wait for those models to arrive! Shame there's a 2 week wait on them...

19-12-2008, 10:50 PM
2 weeks! i ordered my oberon/apocalypse and ark Wednesday and got em today

19-12-2008, 11:34 PM
Yah, here in Canada we don't get shipments very quickly... the nearest source for our stores shipments comes from the united states, it means that there is a minimum of a week added to wait times, and for obscure things like BFG we're looking at 2 weeks.

However... playing with pencils seems to be woking out alright... though the scales are a bit off.

20-12-2008, 09:25 AM
lo, pencils, do you break them down for escorts/fighters, you could use jelly beans and eat them when destroyed,
mmmm mars 4 mars,

20-12-2008, 05:24 PM
I use erasers as escorts, pencils as battleships and cruisers (cruisers are the pencils I've already sharpened a bit, battle ships are new fresh out of the pack).

23-12-2008, 10:13 AM
you know, its not till you look over some posts sometimes you realise something is wrong.
remember, you must allow points for an archmagos in your fleet min 50 pts, he should go on the oberon/flagship.
he allows 1 gift free, plus a roll on gift table, if successful take that gift as well.
you must roll on the 2 other tables as well, for good bad effects.
also you cant take the ark unless you get 1000 pts or above, also don't forget the extra turret is already on arch ships.
basically you are now on a list like this (1 i tried last night)
oberon plus archmagos explorator 420pts
lunar 215 pts
gothic 215 pts
endevour 135 pts

or drop endeavour and go for a couple of swords then increase the torpedoes on the lunar,
the reason for the gothic is it now has 5 pwr lances, i use wep battery first, that way they may get though easier on the first shot, second time they would suffer blast markers, then the lances as they dont suffer blast markers, hopefully no shields and they get through on a 4+
anyway, hope your minis come soon, and enjoy the game

also dont forget on the ark you must take the venator, that makes it 515pts!

24-12-2008, 03:04 AM
Hmmm... more food for thought... Well atleast I have loads of time to come up with something.

24-12-2008, 10:33 AM
i added 3 swords to this, and rolled on the torpedo table for the Gothic and lunar,
this small force played tight around an asteroid belt, against 6 chaos cruisers, 4 slaughter and 2 murder,
in the end it was down to my Gothic with 4 pts remaining and my lunar 1 pt remaining against a slaughter and a murder, hardly damaged so i conceded there, but it was a really good game against a superior foe,
i didn't get to use my torpedoes as much as i would have usually so that and a bit more luck i think could have turned the tables for at least one more chaos ship sent back to the void.
i know this wont work but were gonna do as close to 1000 tonight to try the ark with only the 2 cruisers plus un upgrade to torps, the Gothic really played well as it now has 5 lance.

but hey on a side note, all ships get a bit better with the mechanicus right, have you noticed how bad the emperor is under them, it loses so much fire-power, is that a misprint?

24-12-2008, 04:43 PM
I don't see what you mean with the Emperor?
It's just like the Emperor but 35 points more with an extra turret. Seems fine to me? A little over priced, but fine.

24-12-2008, 04:51 PM
the emperor is normally
dorsal/prow weapons battery 60cm pwr 5 each,

in mechanicus fleet list its stated as
dorsal/prow weapons battery 60cm pwr 2 and 1 !

25-12-2008, 06:38 AM
Where did you find the adeptus stats? Mine are different.

26-12-2008, 09:48 AM
its on the ships of the adeptus mechanicus fleet list pdf, i take it that that one is a misprint then. what is it, all the same as the standard bar the extra turrets and the 400 pt cost?

26-12-2008, 11:41 PM
Yah, my version shows the same stats as the normal one, but it costs 400 points, gets the extra turret, and rolls the 2 tables.

27-12-2008, 10:13 AM
thanks for that, my one must have been a misprint or something, thought it was odd, ill get another one

04-01-2009, 04:35 AM
No problem, happy new years by the way. My fleet just arrives... I'll be picking them up this week.

04-01-2009, 04:52 AM
No problem, happy new years by the way. My fleet just arrives... I'll be picking them up this week.

Looking forward to seeing them assembled, haven't seen a BFG fleet in years!

04-01-2009, 11:01 PM
So, I got my fleet today!
I took one out of the box, had one look at it and exclaimed "How the hell does this fit together?!" After over an hour of fiddling... I'm still working out exactly what fits where... with no instructions of any kind and all the pieces strung together on a metal frame which sometimes looks like part of the ship this is turning into a slow and terrifying endevour.

Does anyone have some kind of blueprint on how to fit the ships together? Because right now I can't even tell what is up and what is down (there's no hole for a base!)

Brother_Chaplian Raimo
05-01-2009, 12:22 AM
Well, what sort of ship is it? The battleships are slippery- try a couple of cruisers or what have you first, as the general design tends to be the same. Mechanicus ships look like buggers, though, so good luck.

05-01-2009, 12:56 AM
Well, the one I'm currently working on is an Adeptus Mechanicus Cruiser. It's going to be a Lunar class, which is the easy part.

It came with:
-The ship itself, which is almost identical top and bottom and requires a hole to be drilled for the base.
-the engines
-an upper set of fins (may be the lower set)
-a lower set of fins (may be the upper set...)
-a dorsal thing
-the accesories, such as broadsides, lances, and launch bays (the basic sprue)
-2 lance looking things
-2 small mechanicus symbols
-2 large symbols
-the base

I think these are the pieces, though there are some bits that culd very well be pieces... disguised as extra metal from the sprue.

Brother_Chaplian Raimo
05-01-2009, 02:33 AM
Whew...that single cruiser is nearly as complex as a regular Emperor class, which is a right biatch in itself. 'Fraid you're on your own there. The Emperor protects.

05-01-2009, 04:04 AM
I've done it!
I think...
There are a bunch of spare metal pieces which makes me a bit concerned, but with nowhere to put them I'd say it's as done as it's going to get. And it looks amazing! I'm so happy with the way it turned out (and for 7 hours of work I should be)!

I'll post up a picture of my first ship shortly!

05-01-2009, 08:59 AM
glad you got your ships at last! bit late but happy new year as well.
actually they are not that hard, you will have a lot of spares so you can make a cruiser any class you want, these usually come on 3 sprues, so you can put them to one side until the end.
on the whole, battleships,(ark as well) come with a central spine that will mate with the rear section and in the case of the ark a separate bow. the Armageddon/oberon comes with 2 side pieces as well which fits on the rear sides, most of the time if you have spikey bits, they all face up,(airels antennae etc)

05-01-2009, 09:31 AM

hope this helps a bit

06-01-2009, 04:01 AM
Thanks alot DarkKnight! That helped alot!

Just one quick question, on the sprue there are a few things that look a bit like... well I'm not sure really, maybe they are the lance? They look like little cylinders with smaller cylinders sticking out. And of course, there are the 2 giant cylinder things with the bulbous tops to them which look like some kind of devastating weapon... though I can't tell.

06-01-2009, 09:18 AM
hmmm, i think you could mean the forward weapons, theres a double one you can see on the top front, as you look at the model on the right is one with a shamfered end that sticks to the mini, boulbous bit sticking out, then a single one on the left, can see the 1st and last on my pic

06-01-2009, 11:23 PM
Alright, that makes sense. Thanks!

07-01-2009, 02:14 AM
Could you post a front view of that ship as well please?

07-01-2009, 09:12 AM
yea no probs ill do it later today for you

07-01-2009, 09:58 AM
there you go, i think that shows what you need:)


08-01-2009, 12:06 AM
Thanks :D

09-01-2009, 01:21 AM
So, thought I'd take a picture to show how the ship is comeing along!

It's a Lunar! Ta Da!

09-01-2009, 10:05 AM
just one thing mate, is that an unfinished ark? if so you cant change the specs of it, if its a mech cruiser/light cruiser they have to stay the same as well,you have to just make a normal lunar and paint in the mechanicus livery

10-01-2009, 01:50 AM
The ark is a battleship, this one is a cruiser. To my knowledge the mechanicus cruiser can be designed as any of the imperial ships, using the mechanicus vessils.

10-01-2009, 09:41 AM
not sure, i believe the mechanicus ships come as is so to speak, they are what they wanted of each class of ship when they came from the ship yards, hence the reason they can enlist the other class i.e the lunar, there own ships were done to a specific order for them, pretty sure but may be wrong

10-01-2009, 07:17 PM
I don't know if they would have cruisers and light cruisers if they couldn't use imperial ships... do the adeptus even have ships unique to themselves other than the Ark?

10-01-2009, 10:53 PM
yep, there cruisers are all their own design with better equipment, when they use another ship from imps let say, its retrofitted with their hardware.
the whole design of their ships is different

12-01-2009, 12:40 AM
So you would use a mechanicus cruiser fitted with the lunar sprue to represent one, right?

12-01-2009, 09:05 AM
thats right, make all the mech stuf as in there pics or the stats for them if you cant find a pic, then just make your lunar up from the standard kit and paint it.
i have all my ships for the mech all painted up in there colours, in the imp fleet, as to use them as mechanicus they must be painted in there livery, but can be used as normal imperial ones, they just take there bits off before giving them back!

16-01-2009, 07:08 PM
One tactic I like using is my Avenger class grand cruiser, the Thunderchild.

put a volley of torps out (any volley will do) or bombers, or even escorts, and punch a hole in his line. Drive the Avenger into the hole and open up at them... Strength 16 port AND starboard weapons bays will leave a mark at close range.

Played a big game and did that afer a salvo from a pair of Retribution battleships and a trio of Tyrant class cruisers...blasted a Rok out of the sky and the avenger took out a Kill Kroozer on either side

The look on the Ork players face was priceless.

17-01-2009, 04:23 AM
I was thinking of something along those lines, everyones seems to advise you use the torpedoes to split a hole in the middle of the enemy fleet.

17-01-2009, 10:21 AM
ahhh the classic split the line and broadside tactic.. works well :)

17-01-2009, 10:55 AM
well trust me to be different, i wait till im closing, def within the torps movement limit, then fire them at all tatgets, you have a deffinate hit then on all torps, that can do a LOT of damage

17-01-2009, 10:57 AM
oddly i do prefer to rely on my guns to do the damage rather then ordancace, rthough in my fleets theres 1 or 2 nova cannons and a salvo of them can hurt :)

17-01-2009, 11:02 AM
yea i do, i mean i dont bother just to loose them off, in the middle to split a fleet up, as them theres to flanks of ships to worry about

17-01-2009, 11:05 AM
really got to get around to having a game at some point lol

17-01-2009, 11:07 AM
yea that be cool, down at babs again on sunday if ya can get up for a chat, bring hot coffe if you can,lol

17-01-2009, 11:11 AM

17-01-2009, 11:13 AM
yea, diving

17-01-2009, 02:22 PM
Awww... I'm left out of the gaming... lol

17-01-2009, 02:23 PM
if u can get down dude u welcome lol

17-01-2009, 02:33 PM
Wrong side of the globe I'm afraid. I'll have to find some BFG people closer to home.

17-01-2009, 02:57 PM
well if your ever on your hols?

17-01-2009, 02:59 PM
Sorry... what?

17-01-2009, 03:01 PM
hols=holidays, if your ever over the water, let us know

17-01-2009, 03:12 PM
Ah, yah, I'll be sure to drop by.

17-01-2009, 04:30 PM
yeah let us know

17-01-2009, 04:54 PM
Yeah, you can come see me and Trygon... and actually play at the BFG!

(Bracknell Forest Gamers)

Oh, and my Avenger doesn't get killed very often... mainly because people get bored and annoyed with me singing "Farewell Thunderchild!" from Jeff Waynes War Of The Worlds musical...

20-01-2009, 03:55 AM
I'm so far behind on my fleet! I've only assembled and painted 1 ship! Damn you homework!!!

20-01-2009, 10:35 AM
it doesnt change dude... it then becomes damm work... then dammm mrs.... then dammm children lol

21-01-2009, 01:19 AM
Lol... hell... I'll never get to enjoy building warhammer and stuff until I'm too old to see what I'm painting!

21-01-2009, 10:26 AM
ha ha ha ha welcome to my world full of unfinished armies and projects :)

21-01-2009, 11:57 PM
Well, I had some pretty bad luck yesterday... My Lunar fell off the table I was working on it on and the base snapped in 3 places. It's fixed (sort of) but now its really delicate.

22-01-2009, 10:08 AM
i understand ive had a few base snaps esp on my emperor classs battleship grrr

22-01-2009, 03:46 PM
you could always do your bases like i do on the big (or small ships) i also used to do it on the b5 ships.
i done a tutorial on a site for it as well, seems a bit fiddly at first, but it is well worth it.
it involves using barrel clasps, they are the things you use in jewellry, for connecting bracelets or necklaces together, little barrels with screws either end, one male one feamale.
you drill out a hole in the ship big enough to take the male end, the fit the feamale end to the plastic shaft.
when dry they can be easily screwed together and undone for transport.
it also makes the conection very strong, and a small brass rod can even be used on the heavier ships in place of the plastic stand.
i can take some pics and put them up if you would like?
whats the best size for them to be on here?

23-01-2009, 12:23 AM
If you could post a few at around the same size you posted the last pictures that would be great, Darkknight! Thanks alot.

23-01-2009, 02:18 PM
ok, here we go first, you will need some barrel connectors, flea bays best 5mm ones they're about £2 for 20,
here they are with your stem


as you can see now when separate their is a male and female end


cut off the links that would hold the chain/necklace on


then drill out the end the link you cut off with the right size drill,while holding the male end in a pair of pliers,
to the size of the top of your stem, and glue that to the stem, you can use super glue.


drill out the mini to the size of the female end and insert with super glue, best to leave these a while about an hour to make sure they are dry and a good bond


then voilą, easy to unscrew and pack and a hell of a lot stronger, i have never had one of these break,
for extra strength in a heavy mini, use small hollow brass rod from a model shop, instead of the plastic stem


24-01-2009, 01:13 AM
Very informative, thanks alot!

24-01-2009, 02:27 AM
Nice, may have to use this on my battlesuits. REP!

24-01-2009, 03:15 AM
I've never found battle suits all that fragile to tell you the truth... it's just this spaceship on its spindly little base that's causing me trouble...

24-01-2009, 10:18 AM
cheers for the rep, no probs, i use it on most minis now, even just to make packing easier without the stands

24-01-2009, 01:01 PM
Very informative! You should seriously consider submitting this in the "Articles and Tutorial" boards...

24-01-2009, 01:32 PM
ok, yea it would help others as well then, who do i contact ? branick?

24-01-2009, 06:27 PM
No, you could just post that post as a thread in the articles/tutorials forum. One of the mods will lock it and then create a discussion for it and include it into the tutorial database as well.

24-01-2009, 06:56 PM
Nice tutorial mate, think I'll have to do it someday!

24-01-2009, 06:58 PM
thanks, its very easy to do, the first one is a bit fiddly until you know what to do then its really straightforward and esay

24-01-2009, 09:00 PM
Good news everyone!
In order to have someone to play against, I've bought some dark eldar ships! They should arrive in about 2 weeks, so When that happens, I'll be able to start playing!
But between now and then, I need to know, does anyone know anything about the dark eldar ships? Darknight, I'm looking in your direction.

24-01-2009, 09:35 PM
Can't really help much there, has been too long since I used them. They are a lott of fun to put together and paint though ;)

24-01-2009, 09:40 PM
What size are they compared to an imperial cruiser?

24-01-2009, 09:49 PM
well.... they are as you know a raider fleet, BUT, make sure you put some with the mimic engines and the different loadouts,
i have a few of them as well, but at the moment im trying to get a big tyranid fleet together.
they are i finesse fleet, that when you get the hang of their little quirks are very nasty, play a bit reserved, at first, let the other player do all the big moves, see what is going down your way, then strike back hard, you have speed on your side, you never need to pass command checks for come to new heading, you dont allways hit as hard but you have speed on your side.
i have left a good ship to die as bait, while with the others ran straight past for the next turn to be in the rear of most of the fleet, that was the beginning of the end for them!
hit and run is also your friend, thats why i let the oponent do the work, so on your go you can take advantage,
i like them a lot, like the normal eldar, but them and the nids take a while to get used, dont be put off by it, every game you lose will add to the mastery of them, (look at it that way not a defeat)

24-01-2009, 10:58 PM
Quick pic, for size comparisson:


24-01-2009, 11:58 PM
Thanks for the quick tactical breifing Darknight.
And thanks for the picture Heph, big help knowing what I'm getting into.

25-01-2009, 01:27 AM
Well, I havn't made it to the store to buy the materials to repair the ship yet, but the Enlightenment is just about finished!


04-02-2009, 03:51 AM
Alright guys! My ship has come in... quite literally! I picked up my 3 dark eldar ships today. But now I'm wondering what should I equip them with?

I was thinking I'd give the 2 Corsair class escorts phantom lances and the Torturer class cruiser a launch bay, but I was wondering what other people thought of this idea. Input is always appreciated (and in this case needed).

04-02-2009, 09:18 AM
ok, well its always a matter of individual choice, but heres my bit on it.
phantom lances can be really good, BUT, it all depends if you have enough of them, as you need a 4 to hit, so a single corsair hasnt got much chance, but again they are not flying in singles they will be in a squadron, so multiple lances if getting above 4 can do a very lot of damage.
things do depend on your tactics as well, i have a leaning towards torpedoes, so byt the time you have got close enough with the mimic engines you know you are going to hit, but 6 of 1 and 6 of another really.
launch bays are a good idea as they are your defence and longer range attack, and an additional target for the enemy, and with good dice rolls launching each turn, so yep id go with the launch bays with the cruiser,
hope this helps, if ya need more help just shout.

04-02-2009, 10:06 AM
cant really comment im afraid never having used the dark eldar but the minis look nice :)

06-02-2009, 12:06 AM
I have got to say, I like these dark eldar ships... they are really easy to convert (no that I have, but boy do I ever have a conversion lined up!).

06-02-2009, 10:00 AM
yea your right, they are begging for some dragonship kinda sails i think, what you got in mind

06-02-2009, 11:03 PM
Well, I was thinking of taking three of the escort class fins and putting 1 on the bottom and 2 of the side of the cruiser, then have the upsidedown lower fins on the top aft space... lol... Which would be a really easy conversion to make my Archon ship unique.

07-02-2009, 09:18 AM
yea and they would look good as well, try it with blue tac first save gluing/un-gluing, and give us a pic of what it looks like

07-02-2009, 09:55 AM
aye show us the enemy of the imperium so my fleet knows it enemys ;) i stillneed another cruiser or 2 i think

07-02-2009, 06:35 PM
I may have assembled them all already... but the next ones I'll show you the conversions. The first 3 I did I didn't want to do anything too crazy, so I left them ad they were.

08-02-2009, 10:57 AM
cool, look forward to it

23-04-2009, 03:24 AM
Not gonna lie... I kind of wandered off and forgot about the rest of the BFG fleet... but I will get through them! and with a second lunar finished it's time for a picture of everything I have painted so far for my Adeptus Mechanicus!


24-04-2009, 07:51 PM
To make matters worse, I can't access the full GW online store... something glitchy happens and it keeps resetting to the "what country are you from?" screen. So I simply have no idea about anything.

Try resetting your cookies, this should help and you should be able to view the full site after that.

24-04-2009, 11:13 PM
Thanks for the tip Chris, though that project has been long resolved (they updated the Canadian site, so it's quite good now).

Almost done the Emperor Class! But I'm fighting temptation not to buy a Tau fleet...

25-04-2009, 02:10 AM
Hey, I'm getting into BFG but have no idea what anything is, can you guys identify the parts of chaos ships (Crusiers specifically) for me? Haven't gotten a rulebook yet too, anyone have a good place to get it from?

25-04-2009, 02:58 AM
Well Kishvier, the rules are actually posted as a PDF on the GW site http://www.games-workshop.com/gws/content/article.jsp?community=&catId=cat200200&categoryId=1100007&aId=4300022 it's got the basic rules, the advanced rules, and every ship! If you're looking for even more fun... forge world has the experimental rules for Tau 3rd sphere ships (I'm about to get those)!
So, I wouldn't even bother buying the book, you can get everything you could ever need online from GW themselves.
As for Chaos ships... I know nothing about them, I play Adeptus Mechanicus (and soon Tau)

25-04-2009, 10:56 AM
ok, great another convert, what bits are you trying to identify? the easiest way is to get the download, i must say though although the rule biik is out of date as the pdf is newer, its a nice book and gives you a lot of reference, the armada book, is brill as its alot of the new stuff, i also have a lot of w.d. stuff on the old tyranids etc, and warp storm as well.
any how to business, if you look on the pdf/book, for pics of one cruiser then another you will see the differences and be able to differentiate between the two, if not give me a list either here or pm and ill do it for you hows that :)

25-04-2009, 10:57 AM
ahhh more minions!! huzzah to bfg!

25-04-2009, 06:48 PM
Thanks guys, I'm working on downloading everything right now. I may take you up on that offer Darknight.

25-04-2009, 08:32 PM
no worries mate, ya know where ton find me :)

25-04-2009, 10:56 PM
Hey everyone! I'm going to be playing in a 1500 tournament with my Adeptus Mechanicus fleet! Now I have just 1 problem... I don't know what the refitted torpedoes do... any help here? are they worth the 20 points?

26-04-2009, 08:46 AM
well they are and they arent, as usually its all about how the game goes and which ones you get on the dice roll, sometimes im stuck for getting 20pts so i do stick with the standard ones, i allways fire when within their range so they never miss, (and we use my rules on facing, on the other thread :) ) but even without that i dunno really, never use them that much

03-05-2009, 12:34 AM
I'm very tempted to download this, damn far too many projects swimming around my head.

03-05-2009, 09:53 AM
do it..do it NOW. THIS IS AN EXELENT GAME. and as i have said you can change some rules to suit yourselfs, exellent game exellent minis, brilliant game play ...what else do you need bar a beer and pizza....go do it now :)

03-05-2009, 11:20 AM
I'll never get my Druchii painted at this rate lol.

03-05-2009, 11:33 AM
ah but you will always need warships. what fleet are you looking at? i have done a few helps and tips on this section so flick through as it may help your choice :)

03-05-2009, 11:59 AM
There is indeed always a need for warships, why oh why did they get rid of Man-O-War? lol

I'll have to have a flick through some of these old threads.