The Spacemonkey
03-10-2008, 05:11 PM
Battle Report.
OK. So Stuart_Kinnaird and I did our first 5th ed battle at the weekend. Here's a quick report and some thoughts.
(I didn't take pics or write down notes, so you'll have to put up with vagueness and bad diagrams)
Orks Vs Space Marines
Army Lists:
ORKS
HQ: Warboss (mega armour) 125
Weirdboy 55
TROOP: Nobz (Waaagh banner, count as troop) 175
Feral Badmoonz (1x Big Shoota) 77
Rabbans Boyz (2x Big Shoota) 142
Rabban (NOB w Big Choppa) 21
Goff Ard Boyz (1x Big Shoota) 195
Goff Nob (power claw, boss pole) 45
Shades Boyz 126
Shades (power claw) 41
Gretchin & Runtherd 40
ELITES: Flash Gitz (more Dakka) 300
VEHICLES: Battlewagon (armour plates, Zzap gun, Big shoota) 125
Warbuggie (scorcha, red paint-job) 45
TOTAL: 1,452
Space Marines (these are Stuart_Kinnairds' and I don't have the list)
HQ: Commander & Command Squad
TROOPS: 2x Tactical squad (9 + Sgt)
Scouts
Assault Marines (9 + Sgt)
Elites: Terminators
Vehicles Rhino
Predator
Whirlwind
A Dreadnaught has been crippled, it's legs blown off, but still it functions. A command group is sent to retrieve the remains for repair. The area however is full of Orks. They have a sacred idol in the area and are defending it against anyone and anything!
Mission: Space Marines. Secure the Dreadnaught and estroy the Orks or capture their Idol.
Orks. Keep the Idol safe detroy all the Humies:)
Turn one
http://farm4.static.flickr.com/3202/2909053399_a3490de48d.jpg?v=0
We diced off to see who would begin deployment and the Space Marines won. We diced off again to see who would begin and the Orks won. (nice and fair)
Ork Weirdboy and his mob move to gaurd the idol atop the hill on their right. The Flash Gitz move with them for support, and the war buggie follows them The Largest of the mobs moves forward from the cover of a ruined building. The Goff mob in their Giant Battlewagon head straight down the centre of the battlefeild heading for the Space Marine Centre. The Warboss can't get moving though and starts to fall behind the main advance.
Orks have got nothing to fire at so it's the Space Marines.
The Dreadnaught, Terminators and a tactical squad move onto the hill to protect the ruined Dreadnaught. The Assault Marines move forward to begin the attack on the Ork Idol. After moving the Space Marines fire but do little damage to the Ork numbers.
Turn two
http://farm4.static.flickr.com/3153/2910265712_5fe5ac9fd2.jpg?v=0
The Orks again move forward towards the Space Marines, This time using the Waaagh! Still not quite enough to get into proper chopping range though :( The Weirdboy and his mob slowly move downhill towards the woods(and the hidden scouts. The Flash Gitz wait by the idol to ward off any attacks. The Battlewagon drops off the Goffs and the warbuggie continues on down the right side f the table. Now in the Shooting phase the Weirdboy must make his Psy check, which he does automaticaly as his mob is more than 12 strong. Then roll on the table. Well aren't I pleased when the Space Marine Command squad gets melted to death by Crazy Orkvision :) At the end of their turn the Orks receive re-inforcement from another Mob.
The Dreadnaught Termies and Tactical Marines move to meet the Ork charge, blasting into them with bolter fire. The Orks take minimal casualties. The assault Marines hold off on their Idol attack to deal with the Goff Ard boyz. The Pretator tank attacks the battlewagon, but can't get through the armour. The Whirlwind begins to attack the Flash Gitz, but the high winds ontop of the hill confuse the barrage and noone dies. The Space Marines get a Rhino full of tactical Marines as re-inforcement.
Turn three
http://farm4.static.flickr.com/3042/2910274198_6b04b1eab3.jpg?v=0
The Orks finally get to chop some Space Marines, and Chop they do killing two of the five terminators. The Weirdboy and his mob continue towards the woods. His Psy attack this turn explodes a couple of the boyz, but nothing major. The buggie shoots round the back of the assault marines and wastes a couple with it's scorcha! The Goff Ardboys get stuck into the assault marines. The Warboss puts on a brief spurt and the new mob runs forward, already outpaceing the warboss.
The Space Marines now trapped in the melee continue to fight off the Orks. The Dreadnaught does the most damage to the Ork numbers, but the final three terminators are all wiped out! The Predator finally gets through the Battlewagon armour and it explodes! Killing a few Orks and Several Space Marines. The whirlwind changes target and drops a barrage on the Weirdboy, killing most of his Mob. The Space Marine Commander takes on the war buggie with his power fist, leaving the Orks shaken but unharmed. The Rhino moves into cover and disgorges it's passengers.
Turn four
http://farm4.static.flickr.com/3055/2910278776_5eb7c49ced.jpg?v=0
The Assault on Space Marine hill continues. This time though the Orks don't do so well, the Space Marines suffer a few losses, but the dreadnaught more than makes up for it. Despite loosing half the mob, the boyz hold firm. The reserve mob powers up the table to help. And the Warboss is still trying to get into combat with the dreadnaught. (well anyone really!) The weirdboy fails his Psy check (boo, not enough orks left). The bugggie shoots away from the maniac with the power fist and heads over to help with the Dreadnaught. The Goff Ardboyz carry on the endless assault on the assault marines, by now there's only a couple of Marines left, but we're down to a handful of boyz too.
The Scouts take out the weirdboy and the last of his boyz. The Whirlwind has another crack at the Flash Gitz, but just can't seem to land on target. The Predator now gets stuck into the Ork Mobs firing at the Warboss and the Ard Boyz. The New Tactical unit gets drawn into the melee with the Ard boys as well. The commander charges up the hill towards the idol.
Here we roll to see if combat continues.....
It does!
Turn five
http://farm4.static.flickr.com/3119/2910290804_a90065c6a6.jpg?v=0
The Orks manage to get the last of the Troops into combat with the Marines and the Dreadnaught. Although the slaughter is horrible, the Orks manage to finish the marines, but can't touch that Dreadnaught. The Buggie runs behind the predator to get onto the hill behind the Dreadnaught. The Flash Gitz Eliminate the SM Commander.
The Predator rams the buggie temporarily stopping it. The Rhino moves out and uses it's storm bolter on the last of the Ard boyz. The Whirlwind misses the Flash Gitz and the Dreadnaught slaughters more Orks.
Here we roll again to see if we carry on.....
Nope. All done. We declare the result a draw.
The last remaining Marine Runs back to the Rhino and they run away with their broken Dreadnaught. The Orks have a party :)
Thoughts.
Well I just played a similar army for 3rd edition the other week, and with the new codex I get soooo many more troops etc for my points. If we'd had more room on the table I think the Orks could have used their numerical advantage better. Also I got really lucky, the Whirlwind kept missing and the terminators! Two on the first assault, I thought was good. But three failed armour saves on the very next turn, it was Orky x-mas:)
I think I'll have to start building some Khans and Dreads maybe even a fighta bomma, 'cause that Dreadnaught took me to peices. Need anti-armour capability.
Well hope you enjoyed that?
See you next time.
OK. So Stuart_Kinnaird and I did our first 5th ed battle at the weekend. Here's a quick report and some thoughts.
(I didn't take pics or write down notes, so you'll have to put up with vagueness and bad diagrams)
Orks Vs Space Marines
Army Lists:
ORKS
HQ: Warboss (mega armour) 125
Weirdboy 55
TROOP: Nobz (Waaagh banner, count as troop) 175
Feral Badmoonz (1x Big Shoota) 77
Rabbans Boyz (2x Big Shoota) 142
Rabban (NOB w Big Choppa) 21
Goff Ard Boyz (1x Big Shoota) 195
Goff Nob (power claw, boss pole) 45
Shades Boyz 126
Shades (power claw) 41
Gretchin & Runtherd 40
ELITES: Flash Gitz (more Dakka) 300
VEHICLES: Battlewagon (armour plates, Zzap gun, Big shoota) 125
Warbuggie (scorcha, red paint-job) 45
TOTAL: 1,452
Space Marines (these are Stuart_Kinnairds' and I don't have the list)
HQ: Commander & Command Squad
TROOPS: 2x Tactical squad (9 + Sgt)
Scouts
Assault Marines (9 + Sgt)
Elites: Terminators
Vehicles Rhino
Predator
Whirlwind
A Dreadnaught has been crippled, it's legs blown off, but still it functions. A command group is sent to retrieve the remains for repair. The area however is full of Orks. They have a sacred idol in the area and are defending it against anyone and anything!
Mission: Space Marines. Secure the Dreadnaught and estroy the Orks or capture their Idol.
Orks. Keep the Idol safe detroy all the Humies:)
Turn one
http://farm4.static.flickr.com/3202/2909053399_a3490de48d.jpg?v=0
We diced off to see who would begin deployment and the Space Marines won. We diced off again to see who would begin and the Orks won. (nice and fair)
Ork Weirdboy and his mob move to gaurd the idol atop the hill on their right. The Flash Gitz move with them for support, and the war buggie follows them The Largest of the mobs moves forward from the cover of a ruined building. The Goff mob in their Giant Battlewagon head straight down the centre of the battlefeild heading for the Space Marine Centre. The Warboss can't get moving though and starts to fall behind the main advance.
Orks have got nothing to fire at so it's the Space Marines.
The Dreadnaught, Terminators and a tactical squad move onto the hill to protect the ruined Dreadnaught. The Assault Marines move forward to begin the attack on the Ork Idol. After moving the Space Marines fire but do little damage to the Ork numbers.
Turn two
http://farm4.static.flickr.com/3153/2910265712_5fe5ac9fd2.jpg?v=0
The Orks again move forward towards the Space Marines, This time using the Waaagh! Still not quite enough to get into proper chopping range though :( The Weirdboy and his mob slowly move downhill towards the woods(and the hidden scouts. The Flash Gitz wait by the idol to ward off any attacks. The Battlewagon drops off the Goffs and the warbuggie continues on down the right side f the table. Now in the Shooting phase the Weirdboy must make his Psy check, which he does automaticaly as his mob is more than 12 strong. Then roll on the table. Well aren't I pleased when the Space Marine Command squad gets melted to death by Crazy Orkvision :) At the end of their turn the Orks receive re-inforcement from another Mob.
The Dreadnaught Termies and Tactical Marines move to meet the Ork charge, blasting into them with bolter fire. The Orks take minimal casualties. The assault Marines hold off on their Idol attack to deal with the Goff Ard boyz. The Pretator tank attacks the battlewagon, but can't get through the armour. The Whirlwind begins to attack the Flash Gitz, but the high winds ontop of the hill confuse the barrage and noone dies. The Space Marines get a Rhino full of tactical Marines as re-inforcement.
Turn three
http://farm4.static.flickr.com/3042/2910274198_6b04b1eab3.jpg?v=0
The Orks finally get to chop some Space Marines, and Chop they do killing two of the five terminators. The Weirdboy and his mob continue towards the woods. His Psy attack this turn explodes a couple of the boyz, but nothing major. The buggie shoots round the back of the assault marines and wastes a couple with it's scorcha! The Goff Ardboys get stuck into the assault marines. The Warboss puts on a brief spurt and the new mob runs forward, already outpaceing the warboss.
The Space Marines now trapped in the melee continue to fight off the Orks. The Dreadnaught does the most damage to the Ork numbers, but the final three terminators are all wiped out! The Predator finally gets through the Battlewagon armour and it explodes! Killing a few Orks and Several Space Marines. The whirlwind changes target and drops a barrage on the Weirdboy, killing most of his Mob. The Space Marine Commander takes on the war buggie with his power fist, leaving the Orks shaken but unharmed. The Rhino moves into cover and disgorges it's passengers.
Turn four
http://farm4.static.flickr.com/3055/2910278776_5eb7c49ced.jpg?v=0
The Assault on Space Marine hill continues. This time though the Orks don't do so well, the Space Marines suffer a few losses, but the dreadnaught more than makes up for it. Despite loosing half the mob, the boyz hold firm. The reserve mob powers up the table to help. And the Warboss is still trying to get into combat with the dreadnaught. (well anyone really!) The weirdboy fails his Psy check (boo, not enough orks left). The bugggie shoots away from the maniac with the power fist and heads over to help with the Dreadnaught. The Goff Ardboyz carry on the endless assault on the assault marines, by now there's only a couple of Marines left, but we're down to a handful of boyz too.
The Scouts take out the weirdboy and the last of his boyz. The Whirlwind has another crack at the Flash Gitz, but just can't seem to land on target. The Predator now gets stuck into the Ork Mobs firing at the Warboss and the Ard Boyz. The New Tactical unit gets drawn into the melee with the Ard boys as well. The commander charges up the hill towards the idol.
Here we roll to see if combat continues.....
It does!
Turn five
http://farm4.static.flickr.com/3119/2910290804_a90065c6a6.jpg?v=0
The Orks manage to get the last of the Troops into combat with the Marines and the Dreadnaught. Although the slaughter is horrible, the Orks manage to finish the marines, but can't touch that Dreadnaught. The Buggie runs behind the predator to get onto the hill behind the Dreadnaught. The Flash Gitz Eliminate the SM Commander.
The Predator rams the buggie temporarily stopping it. The Rhino moves out and uses it's storm bolter on the last of the Ard boyz. The Whirlwind misses the Flash Gitz and the Dreadnaught slaughters more Orks.
Here we roll again to see if we carry on.....
Nope. All done. We declare the result a draw.
The last remaining Marine Runs back to the Rhino and they run away with their broken Dreadnaught. The Orks have a party :)
Thoughts.
Well I just played a similar army for 3rd edition the other week, and with the new codex I get soooo many more troops etc for my points. If we'd had more room on the table I think the Orks could have used their numerical advantage better. Also I got really lucky, the Whirlwind kept missing and the terminators! Two on the first assault, I thought was good. But three failed armour saves on the very next turn, it was Orky x-mas:)
I think I'll have to start building some Khans and Dreads maybe even a fighta bomma, 'cause that Dreadnaught took me to peices. Need anti-armour capability.
Well hope you enjoyed that?
See you next time.