LoganVivisected
07-09-2008, 06:20 AM
Yep in this mass of points not a single one was used on a Slann so plenty of room for genocidal lizards.
Lord- Saurus Oldblood Loq-Gor-Zlat-Mundi
Light Armor
Mark of Old Ones
Spawning of Quetzl
Spawning of Tlazcotl
Blade of Revered Tzunki
Maiming Shield
Total-313 points.
I know, steep for a combat Lord...But lets think about what he can do. He has a 2+ save. His attacks ignore all armor saves, all W6 S6 A6 of them. He can reroll 3 d6 per game. (Ideally giving him 6 wounds ;) ). And last but not least he is immune to Psychology. Not someone you want after your army general, especially backed up by his troops...
Heros- 2X Skink Priest
X4 dispell scrolls
Total- 230 points.
This is where you start adding up this armies magic resistance dice. Instead of the typical all powerful Slann magic army I opted for total carnage in the form of close combat with an insane amount of magic deterrence.
Hero- Saurus Scar Veteran Tzahuan
Light Armor
Great Weapon
Spawning of Tzunki
Venom of the Firefly Frog
Total-111
Made with some spare points leftover after docking the Skinks back to level 1 wizards. A decent combat hero with a great weapon that has poisoned attacks. I'll use him to guard my wizards.
Hero-Saurus Scar Veteran Conquaitza
Light Armor
Battle Standard
Spawning of Sotek
Charm of the Jaguar Warrior
Sword of the Hornet
Total-177
Made due to Jason's advice. Will also remain behind the front line along side the other scar vet. Will be used as a support role to my other scar vet-he charges in being the heavy hitter where this guy uses his long movement to sweep into flanks. He isn't powerful enough to take on a tooled up hero or general but can really mess up the rank and file.
Troops-
3 Blocks of 30 Saurus Warriors
Full Command
Total-390 per unit, 1170 for the line
Front line of my army.
Troops-
4 groups of X12 Skink Skirmishers
Scouts
X2 Brave
Total-346
These will have two roles depending on what army I face. Either as a screen infront of my Saurus against a heavy shooting army or to charge up each flank to harass the enemy with their blowpipes. Scouting gives them the boost to put their poison to use as soon as possible. The first groups on either side will be with braves, the seconds will not have braves. Made the cut for points reasons as out of the whole army they will be least affected.
Rare-
2 Blocks of X15 Saurus Warriors of Tlazcotl y Tepok
Full Command
Spawning of Tlazcotl
Spawning of Tepok
Spears X15(X2)
Total-290 per unit, 580 for the Rares.
Same as before one block on each side of my first waves flank to be unbreakable roadblocks.
Special-
X2 Terradons
Total 70
These flyers with poisoned javelins are also hit and run. Their sole purpose is warmachines destruction.
New army point value-2997
Lord- Saurus Oldblood Loq-Gor-Zlat-Mundi
Light Armor
Mark of Old Ones
Spawning of Quetzl
Spawning of Tlazcotl
Blade of Revered Tzunki
Maiming Shield
Total-313 points.
I know, steep for a combat Lord...But lets think about what he can do. He has a 2+ save. His attacks ignore all armor saves, all W6 S6 A6 of them. He can reroll 3 d6 per game. (Ideally giving him 6 wounds ;) ). And last but not least he is immune to Psychology. Not someone you want after your army general, especially backed up by his troops...
Heros- 2X Skink Priest
X4 dispell scrolls
Total- 230 points.
This is where you start adding up this armies magic resistance dice. Instead of the typical all powerful Slann magic army I opted for total carnage in the form of close combat with an insane amount of magic deterrence.
Hero- Saurus Scar Veteran Tzahuan
Light Armor
Great Weapon
Spawning of Tzunki
Venom of the Firefly Frog
Total-111
Made with some spare points leftover after docking the Skinks back to level 1 wizards. A decent combat hero with a great weapon that has poisoned attacks. I'll use him to guard my wizards.
Hero-Saurus Scar Veteran Conquaitza
Light Armor
Battle Standard
Spawning of Sotek
Charm of the Jaguar Warrior
Sword of the Hornet
Total-177
Made due to Jason's advice. Will also remain behind the front line along side the other scar vet. Will be used as a support role to my other scar vet-he charges in being the heavy hitter where this guy uses his long movement to sweep into flanks. He isn't powerful enough to take on a tooled up hero or general but can really mess up the rank and file.
Troops-
3 Blocks of 30 Saurus Warriors
Full Command
Total-390 per unit, 1170 for the line
Front line of my army.
Troops-
4 groups of X12 Skink Skirmishers
Scouts
X2 Brave
Total-346
These will have two roles depending on what army I face. Either as a screen infront of my Saurus against a heavy shooting army or to charge up each flank to harass the enemy with their blowpipes. Scouting gives them the boost to put their poison to use as soon as possible. The first groups on either side will be with braves, the seconds will not have braves. Made the cut for points reasons as out of the whole army they will be least affected.
Rare-
2 Blocks of X15 Saurus Warriors of Tlazcotl y Tepok
Full Command
Spawning of Tlazcotl
Spawning of Tepok
Spears X15(X2)
Total-290 per unit, 580 for the Rares.
Same as before one block on each side of my first waves flank to be unbreakable roadblocks.
Special-
X2 Terradons
Total 70
These flyers with poisoned javelins are also hit and run. Their sole purpose is warmachines destruction.
New army point value-2997