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View Full Version : empire army; amethyst wizard\'s household guard!



experiment 626
24-12-2006, 08:36 PM
okay, so i\'ve been looking for an excuse to get back into fantasy lately...
with the upcoming release of the new empire book, i figured a themed army centering around a powerful wizard lord would be interesting!

granted this will change a bit in a few more weeks, but here\'s the planed list.
please note: the extra hero, (master darius) is included for use in those games were my wizard lord won\'t be available and also to give me a bit more punch should i want it!


The Royal Guard of Lord Helbrect Von Drakenholf

Lords:
Lord Helbrect Von Drakenholf, Wizard Lord w/Hand weapon, Biting Blade, Armour of Tarnus & Van Horstmann?s Speculum.
Level 3 Amethyst wizard.
Cost; 245 pts

Heroes:
Count Lucious, Captain w/Hand weapon, Full plate armour.
Battle Standard Bearer w/Holy Banner of the Reaper (as Banner of Sigismund)
Cost; 143 pts

Master Darius Von Kroger, Captain w/Hand weapon, Great weapon, Full plate armour, Pegasus. Aldred?s Casket of Sorcery.
Cost; 147 pts

Professor Virgil Van Dante, Master Engineer w/Hand weapon & Repeater pistol.
Cost; 65 pts

Acolyte Marcus Corvin, Wizard w/Hand weapon, Dispel Scroll, Doomfire Ring.
Level 1 Amethyst wizard.
Cost; 110 pts

Core Units:
The Gatekeepers; 12 Knights of Morr (as white wolf knights)
Each w/Cavalry hammer, Full plate armour, Barded Warhorse.
Musician
Standard Bearer w/Standard of Arcane Warding
First Knight
Cost; 380 pts

The Company of Watchers;
Parent unit; 24 Spearmen each w/Hand weapon, Spear, Light armour & Shields.
Musician.
Standard Bearer
Cost; 183 pts
Detachment; 8 Crossbowmen each w/Hand weapon & Crossbow.
Cost; 64 pts
Detachment; 8 Free Company fighters each w/Hand weapon & Additional Hand weapon.
Cost; 40 pts

The Company of Wardens;
Parent unit; 20 Halberdiers each w/Hand weapon, Halberd & Light armour.
Musician
Standard Bearer
Sergeant
Cost; 145 pts
Detachment; 10 Free Company fighters each w/Hand weapon & Additional hand weapon.
Cost; 50 pts

The Guardians; 12 Handgunners each w/Hand weapon & Handgun.
Cost; 96 pts

The Lost Souls; 10 Archers each w/Bow and Hand weapon.
Cost; 80 pts

Special Units:
The Deathguard; 12 Greatswords each w/Hand weapon, Two-handed sword, Full plate armour.
Musician
Standard Bearer
Count?s Champion.
Cost; 174 pts

Hammer of Death; Great Cannon.
3 Crewmen each w/Hand wepons.
Cost; 100 pts

Rare Units:
The Harvester of Souls; Helblaster Volly Gun.
3 Crewmen each w/Hand weapons.
Cost; 125 pts

cheers!

DarthXander
31-12-2006, 10:06 AM
Looks a good list , love the name changes for the units.

My only major quibble would be that I would probably boost my Wizard Lord up to level four if you can squeeze the points out from somewhere, not only would it fit well with your fluff but level four wizards cause the most mayhem I have ever seen...

Also if I collected Empire I would have to have that new Master Engineer on mechanical steed, its a fantastic model!!!

experiment 626
31-12-2006, 07:06 PM
DarthXander wrote:

Looks a good list , love the name changes for the units.

My only major quibble would be that I would probably boost my Wizard Lord up to level four if you can squeeze the points out from somewhere, not only would it fit well with your fluff but level four wizards cause the most mayhem I have ever seen...

Also if I collected Empire I would have to have that new Master Engineer on mechanical steed, its a fantastic model!!!

thanks!

well, i\'ve heard that alot of the basic empire troops have droped in pts cost, so hopefully once i get the new army book on thursday, i\'ll have a few more pts to play with!
otherwise, i might have to think about losing a couple of knights if i want to go for Lv4 magic... (only, i really like the though of 12 knights!:unsure: )

hmmmmm... anyone out there who already has the new book?!!

cheers!