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View Full Version : Better Necron fluff in but a few sentences



Enter_Skitarii
30-01-2012, 06:34 PM
I was thinking earlier today about how the fluff for the 'Crons - particularly the bits about the C'tan could have been better handled while still adressing the issues that needed to be fixed.

Picture this: the C'tan were forced into slumber due to a shortage of prey (as in the old fluff) and are only just awakening, only they are still too weak to manifest fully. The point of the great harvest is to reap enough souls to fully restore the C'tan, but in the meantime they are able to manifest or imbue a fraction of their powers into "shards" (or perhaps even channel their powers through Lords, Dawn of War style) which can then provide assistance to the Necron troops. The problem of their wimpy, un-godlike stat lines on the tabletop is fixed and the whole heirarchy of Overlords and Phaerons is similar to the modern fluff, with a few Phaerons having lost sight of the original goals set to them and pursuing ther own agendas of empire building or maybe even actively fighting against their former masters, so the Necrons do gain the character they were sorely lacking in the old 'dex.

Best of all, all the awesome old fluff like the Emperor's battle with the Void Dragon and the whole Mechanicum-Void Dragon link still remains. Matt Ward didn't have to obliterate three whole editions' worth of fluff and the attendant tie-in fiction to give the Necrons some soul.

So what do you guys think? Would this work or are there too many shades of Chaos to make this really fresh?

Reepy
30-01-2012, 08:02 PM
I personally really like the new fluff. The Necrons were given character. And I think they really needed it. If Matt Ward had left the C'tan to be the rulers that wouldn't have been easy to do. Most of them would have to still be mindless puppets.

BTW I just ordered my first Necron kit. The start of a new army - I feel excited.

Enter_Skitarii
31-01-2012, 05:43 PM
I like the character development too, and a lot of the new units' fluff (especially Crypteks) but it wasn't really necessary to have the C'tan virtually destroyed.


If Matt Ward had left the C'tan to be the rulers that wouldn't have been easy to do. Most of them would have to still be mindless puppets.

Not necessarily. Apparently they were still able to revolt 60 million years ago when the C'tan were still in charge, so I'd say they had character then. And most of them are mindless puppets in the fluff as it stands anyway - only the Lords, Overlords and maybe some of the elite units have any real character.

Wakim
01-02-2012, 12:10 AM
I prefer they nerf the omfgimba factor of some of the factions. It makes things much more interesting.

In theory based on the begining fluff Necrons should never lose. Neither should Nids actually. And that makes for some very boring storytelling.

"Here's this undefeatable force - they win" No Surprise There
"Here's this undefeatable force - they lose" Stupid Plot Twist That Makes No Sense

VolatilSpam
07-02-2012, 07:26 PM
But the point is that everything's turned up to eleven: against a non-hyperbole force, 11 always wins. But when EVERYTHING is at 11, 11 is no longer the penultimate - just the average.