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Lascannon O_O!
06-01-2011, 05:27 PM
For those who haven't heard of/don't have access to the rules Inquisitor:

http://www.games-workshop.com/gws/content/articleCategory.jsp?communityArticleCatId=1100009&articleCatId=1100009&catId=cat480007a&section=

All free on GW's main site!

Now, the purpose of this thread is to discuss anything related to inquisitor, whether it's the rules, ideas for a scenario/character or anything else.

I'm currently thinking of just how I would go about making a character based on Vergil, the half-demon, half-human from the videogame Devil May Cry 3.

http://www.youtube.com/watch?v=gQeRRZv8YcM

He's the dude in blue.

His capabilities include : Teleportation, Deflecting bullets, a "Super" form (Dubbed Devil Trigger), creating and controlling miniature swords out of thin air and attacking with them, acrobatics and generally being badass. There are probably a lot more that I'm not mentioning, but I can't think of them all right now.

He will refuses to use swords, seeing them as weapons of the weak and relies almost solely on Demon Weapons (or Devil Arms as the game calls them). I want to build a character that follows his Iaido style of sword fighting too, so he will often attack with the scabbard or saya of his sword before using his actual katana to attack his opponent extremely quickly.

His skills will include:

Wyrd Teleportation, as he can teleport at will and without much effort.

First Strike, as he draws his sword extremely quickly

Force of will, as I can't imagine him being afraid of anything.

Nerves of steel, see above

Acrobatic, as he's pretty good at jumping

Catfall, as he never takes fall damage.

Lightning reflexes.

the properties of the sword are that:

It's a sword that can also be used as an improvised weapon ( Attacking with the saya)

It's bound to the character

Deflection, because he deflects with yamato. Due to the fact that he ONLY deflects with the yamato sword, I believe that this is more due to the properties of the sword, rather than his own skill, hence, it is a property of the sword and not one of his own skills

Flight, as he does this sort of far away slash thing with yamato called Judgement cut... I don't think this rule is very accurate to represent this, but it's only a WIP at the moment.

I'll add more to this later.

Any thoughts?

Pherion
06-01-2011, 05:39 PM
Great game! I'm going to be working on an article for the Astro mag about converting the rules system to 40k scale - allowing greater access to varied miniatures. I'll get some info up here as soon as I get into it. I must admit, Inquisitor is one of my favorite games - possibly one of GW's best.

Lascannon O_O!
06-01-2011, 05:46 PM
Preaching to the choir here!

Feel free to use anything I make up here in your article by the way, anything to spread the word about how great inquisitor is...

I feel that Vergil should also have true grit too, as seen at the end of Devil May Cry 3.

Btw, do you have many ideas for Inquisitor characters?

Off the top of my head, I can think of a sniper with a handgun as backup, who has deadeye shot and quickload.
I think he'll have the Imperial Gurdsman Stats, Vergil will have something like Inquisitor stats, or a desperado with brilliant stats.

Pherion
06-01-2011, 06:08 PM
God I'd need to re-read all the rules again before coming up with characters :) It's been a long time. I always enjoy very balanced characters, or ones that are stupidly good at something - but it tends to backfire. For instance: a dude with really low BS, but like 20 guns LOL :) Give him the 2 gun shooting thing, and have him blast away as fast as he can LOL, he won't hit anything, but you'll be pinned to the ground for 6 turns :)

Lascannon O_O!
06-01-2011, 07:09 PM
I've only just discovered the sheer volume of the different types of ammunition in the game.

The dum dum rounds remind me of that film, In Bruges.

Anyhoo, I have to find out which gun would represent the standard handgun that we use today, as I was thinking about drawing up some resident evil characters....

I wonder what an Autopistol looks like?

Pherion
06-01-2011, 07:20 PM
Auto pistol is pretty close - but I think there's actually a revolver in the equipment section. Also remember, there were updates made to some of the rules/stats. I think they are also avaliable on GWs website. Might want to check them out before going too far, as they fix a lot of the broken stuff (Evicerators<cough>).

Lascannon O_O!
06-01-2011, 10:01 PM
I've had a look and there are some updates alright. It's called the rules review.

How about an idea for a Darth Vader character... crude bionics all over his body (I'm not 100% sure how much of him is metal) because we've all seen how slow moving he is in the movies.
The psychic powers choke, storm of lightning, telekinesis. psychic shield and puppet master.

A power sword for a light saber and deflect shot!

I love this game...

Pherion
06-01-2011, 11:40 PM
AHHA indeed :) Isn't it fantastic :)

LAZtheinfamous
07-01-2011, 12:33 AM
I love the Inquisitor rule set. Never got a chance to play, no one in my group was interested in buying and converting a new warband every session.

Pherion
07-01-2011, 12:39 AM
Thats why my group converted it to 40k scale! Now you can use any of the 14028949032804 40k scale minis you have!

Honsou
07-01-2011, 04:28 AM
Inquisitor is a game I keep looking at, and always wanted to have a go at. Sadly, there aren't really any people to play against here, and other modeling commitments keep me from just going for it. Besides, I've always loved the Inquisitor scale models for the fact that you can really go mental painting them... but I lack the skills to truly do them justice. Personally, I was always a huge fan of the arbites judge...

http://wh40k.lexicanum.com/mediawiki/images/c/cc/Arbitrator_Arbites_Judge.jpg

Lascannon O_O!
08-01-2011, 08:21 PM
I'm going to have a rag tag team consisting of something out of the following:

Imperial Guardsman (Unpainted, not sure from which army or indeed whether he's loyalist)
Space Marine (Unpainted, not sure which chapter he'll be from)
Night Lords Chaos Space Marine
Khorne Berzerker
Space Marine Scout (Unpainted, haven't decided which one to use yet)
That Lieutenant from the Battle for Macragge set (Finally a good use for him!)
Some Civillians made from Warhammber FB Empire models, Dark Elves and Space Marine parts
And a Mutant!

Kaled
09-01-2011, 04:02 PM
Glad to finally see some discussion of my favourite game on here...

I've been playing Inquisitor for ages now and have built up a decent collection of 54mm models (my gallery is here (http://s163.photobucket.com/albums/t286/kaled100/)) which includes everything from Inquisitors, Tech-Priests, Rogue Traders, Daemons, aliens, and even an Arvus Lighter and Valkyrie. I know some people prefer to play at 28mm, but I much prefer the modelling opportunities of the larger scale as I feel it gives me a lot more scope to create interesting and original characters. If you do want to play at 28mm then it's easy to convert the rules. The rules all work in yards, so as long as you have a conversion factor then you can play at any scale. For Inq28 most people just use either 1 yard = 1/2" or 1 yard = 1cm. The rest of the rules don't need to be changed at all.

Also, I know of a few resources that people might find useful. The first (if you forgive me blowing my own trumpet) is an article I wrote designed for anyone who's just starting out with the game. It's split into three* sections, 'An Overview Of Inquisitor', 'Creating Characters' & 'Designing Scenarios & Campaigns' and can be viewed here (http://www.the-conclave.co.uk/index.html).

Also, I'm on the staff of Dark Magenta, which a fanzine dedicated to Inquisitor. Issues and articles are available for download from here (http://www.darkmagenta.co.uk/).

Anyway, hope that is of use to someone - and if there's anything else I can help with, please don't hesitate to ask.

- Dave


* Well, there is a fourth section, but that's an introduction to The Conclave, so you might just want to skip over that part.

Lascannon O_O!
09-01-2011, 07:18 PM
Damn Kaled... That's quite the post!

The only thing I can think of that hasn't been included in your post is a link to the new Specialist Games website, rep for the info btw.

In case anyone wants it, this is the Specialist Site link : http://www.sg.tacticalwargames.net/

It has a load of official Inquisitor-related stuff, anything not on there should be on the main GW site (Barring a few expansions I think).

Kaled
09-01-2011, 09:50 PM
Good point - another place to find the old Inquisitor PDFs is here (http://www.the-conclave.co.uk/forum/index.php?topic=34.0) - one of the members of the Conclave archived them all, including the stuff not on the main GW site or the SG site.

The Conclave (http://www.the-conclave.co.uk/forum/) by the way is the direct descendent of the original GW Inquisitor forum - when they amalgamated all the separate forums for the Specialist Games into one Specialist Games Forum, the Inquisitor one was allowed to carry on sort of unofficially but still hosted on the GW server. A couple of years ago the site was kicked off the GW server and set up at it's current address. It's the only really active Inquisitor forum - I'm happy to discuss the game here, but if you want to meet a lot more players then it's probably your best port of call.

Honsou
10-01-2011, 02:51 AM
Seems to me we've found ourselves quite an expert, and quite the little gang of Inquisitor players. It does raise the question I asked a while back... do we need a separate area for these things :grin:

In any case, thanks for all the links Kaled! I doubt I'll really be playing Inquisitor anytime soon, but I'll definitely be reading through them thar links :grin:

Kaled
10-01-2011, 05:51 PM
Well, I'd hesitate to call myself an expert, but I have been playing for long enough to have had chance to make a load of mistakes, hopefully learn from most of them, and figure out what works best. Done 'right', Inquisitor is a fantastic game but, in my experience, a lot of people have all sorts of misconceptions about it - it's an RPG or it's just a skirmish game are two of the most common and usually result in players quickly becoming disillusioned as they realise either it is missing a load of rules you'd expect in and RPG, or that it's a broken, over-complicated and slow skirmish game. Inquisitor is best described as a narrative skirmish game and it excels at that - it's a way to tell the story of your character as they battle for the Emperor's soul.


I'm currently thinking of just how I would go about making a character based on Vergil, the half-demon, half-human from the videogame Devil May Cry 3.Going back to this first post (and I don't know if you're still planning to use this guy in Inquisitor), this character has a few issues in my opinion - nothing terminal, but some of the common issues that often crop up with people's first character or ones based on movie/video game characters. All too often people attempt to crowbar characters from some other source into the 40k universe that really just don't fit - that said, this guy could be made to fit quite well. Who do you plan for him to be? An agent of the Inquisition? A pawn of chaos? Something else? Where did he come from? Where did he train? How did he get his daemon weapon? I think he could work quite well as a radical Inquisitor, or maybe the agent of an Inquisitor. Perhaps one who was once possessed, but has been exorcised and whose soul is now steeled against the perils of the warp allowing him a measure of control over his daemon blade.

The best advice I can give when porting characters from a different universe is to not go for an exact copy, but to figure out what it is that interests you most about the character and then figure out how that type of character would fit into the 40k universe.

The second issue with most video game/movie-based characters is that they tend to be one-man armies capable of taking on hordes of opponents, and end up as over-powered characters who aren't actually much fun to play. Having not seen this guy's stats, I can't say for sure if that has happened here - but he certainly has a lot of skills and special rules.


I want to build a character that follows his Iaido style of sword fighting too, so he will often attack with the scabbard or saya of his sword before using his actual katana to attack his opponent extremely quickly.That should be easy enough - make his scabbard a Reach 3 improvised weapon or similar and when fighting in close combat have him attack alternately with that and his sword. Maybe give him the Feint ability with his scabbard.


Wyrd Teleportation, as he can teleport at will and without much effort.Remember that in 40k teleportation involves moving through the warp without the protection of a ship with gellar fields (which by all accounts can be a disturbing experience anyway). Not saying a character shouldn't be able to do it - but such an ability is likely to be detrimental to the sanity of anyone who possesses it. Maybe something to think about when you figure out some background for your character.


Force of will, as I can't imagine him being afraid of anything.

Nerves of steel, see aboveThose two skills are often used by new players who think their character should be totally unafraid of anything the galaxy might throw at him, but experience suggests that such characters are normally better served by just having a very high Nv characteristic (say in the low 80s), with Force of Will & Nerves of Steel better reserved for characters who are literally incapable of feeling fear (such as a mind-wiped servitor).


Acrobatic, as he's pretty good at jumping

Catfall, as he never takes fall damage.

Lightning reflexes.Bear in mind that the version of Lightning Reflexes in the rulebook has been superseded as it was far too open to abuse. At least two alternatives have been suggested with can be found in the archive I linked to before. Generally when a character has these abilities I'd expect them to be wearing a minimum of armour - it's not really possible to be acrobatic when wearing a carapace chestplate or even flak armour. He should probably be using speed, stealth and his ability to deflect shots to protect himself.


the properties of the sword are that:In Inquisitor it's good practice to treat a daemon weapon almost as a character in it's own right. Ask yourself, who is the daemon imprisoned in the blade? Who bound it? How long has it been bound? Is it pursuing a scheme of it's own, maybe attempting to manipulate it's bearer? Or does it just want to be freed? This is what I mean about Inquisitor being a narrative game - character's background and story is important and shouldn't just be tacked on as an afterthought.


Anyhoo, I have to find out which gun would represent the standard handgun that we use todaySomething like this (http://images.wikia.com/guns/images/0/06/Pistol_Browning_SFS.jpg) would be a stubber.


I wonder what an Autopistol looks like?It's be like a 40k equivalent of one of these (http://www.imfdb.org/images/thumb/e/e3/MicroUziPistol02.jpg/275px-MicroUziPistol02.jpg) (or some other smallish submachine gun).

Hope that's the sort of comments you were looking for and that they're some help to you.

- Dave

Lascannon O_O!
11-01-2011, 12:15 PM
Thanks man, I've decided that :

- He'll have no armour

- He will not be a sneaking character, having to rely on his skills of deflection and speed to avoid and reflect attacks to defend himself.

-His teleportation ability is meant to be instantaneous. Seeing as it actually involves travelling through the warp and all that, I may decrease his max teleportation range or limit it in some other way for fluff purposes.

-In the videogame, his sword belonged to his father, he inherited it upon his fathers death. This character will have had a relative who was in the inquisition. This relative was corrupted by chaos, so this character realises the power of chaos and is using the sword top avenge the relative. Alternatively the relative fell to chaos and had died due to the swords influence. This character then takes up the sword and vows to destroy the imperium, what he perceives as the relatives lifelong ambition. Whether he knows that the sword will kill him eventually or not is up for debate, he may be so filled with grief that he doesn't care or perhaps he doesn't realise it yet, eventually blaming the sword for his relatives death and destroying it.

What do you think?

Kaled
11-01-2011, 06:34 PM
- He'll have no armour

- He will not be a sneaking character, having to rely on his skills of deflection and speed to avoid and reflect attacks to defend himself.Unarmoured characters can be a lot of fun to play, but are vulnerable. He'll definitely need a warband as backup in case he does get shot - any plans?


-His teleportation ability is meant to be instantaneous. Seeing as it actually involves travelling through the warp and all that, I may decrease his max teleportation range or limit it in some other way for fluff purposes.What's the source of his power? Mutation? Sorcery? Psychic power? Archaeotech?


-In the videogame, his sword belonged to his father, he inherited it upon his fathers death.What about his father being a disgraced Rogue Trader? Something along the lines of the Inquisition seizing the family holdings and executing his father on charges of corruption by Chaos would solve a lot of problems. He'd be seeking revenge on the Inquisition/Imperium for destroying his family. He could have found the sword in a stasis-locked safe in the ruins of his family home. As soon as he held it his urge for vengeance increased as, unknown to him, the daemon started to influence his mind. He might be left with a small ship (around the size of a Cobra Destroyer) so can travel independently to work with cults and recidivists. Perhaps now he is just coming to realise his father may not have been as pure as he thought and that his sword is no simple blade (and maybe his wyrd power is down to some botched sorcerous ritual his father performed on him when he was young?), but it's too late to turn back from the path of vengeance...

Whatever you decide, you have to have answers to those sorts of things. If his relative was corrupted by Chaos, how did he get the sword? Was he involved in his relative's work? Why did his relative tell him so much about Chaos - knowledge which will damn his soul? How does he plan to go about destroying the Imperium? How does he fund his campaign? How does he travel?

Pherion
11-01-2011, 06:53 PM
Ah the joy of Inquisitor background :)

My general rule of thumb when creating a character is to make sure they are "killable". Doesn't mean they have to be weak, just means they aren't overpowered. Maybe I'll put a few characters up here when I get a chance, they are so fun to make :)

Lascannon O_O!
11-01-2011, 09:43 PM
Unarmoured characters can be a lot of fun to play, but are vulnerable. He'll definitely need a warband as backup in case he does get shot - any plans?

What's the source of his power? Mutation? Sorcery? Psychic power? Archaeotech?

What about his father being a disgraced Rogue Trader? Something along the lines of the Inquisition seizing the family holdings and executing his father on charges of corruption by Chaos would solve a lot of problems. He'd be seeking revenge on the Inquisition/Imperium for destroying his family. He could have found the sword in a stasis-locked safe in the ruins of his family home. As soon as he held it his urge for vengeance increased as, unknown to him, the daemon started to influence his mind. He might be left with a small ship (around the size of a Cobra Destroyer) so can travel independently to work with cults and recidivists. Perhaps now he is just coming to realise his father may not have been as pure as he thought and that his sword is no simple blade (and maybe his wyrd power is down to some botched sorcerous ritual his father performed on him when he was young?), but it's too late to turn back from the path of vengeance...

Whatever you decide, you have to have answers to those sorts of things. If his relative was corrupted by Chaos, how did he get the sword? Was he involved in his relative's work? Why did his relative tell him so much about Chaos - knowledge which will damn his soul? How does he plan to go about destroying the Imperium? How does he fund his campaign? How does he travel?

Okay, in the game the character can take huge amounts of damage due to him being half devil. Basically he'd walk off getting a sword in the face.
I think I'll add regeneration and remove NOS, Lightning Reflexes and FOW.

So now his skills and weapon properties are:

Wyrd Teleportation
First Strike
Acrobatic
Catfall
Regeneration

The properties of the daemonic sword (Possessed by a lesser daemon) are that:

It's bound.
It has deflection.

The source of his power will probably be something along the lines of...

His father dabbled a whole lot more in chaos than he thought (If the father is chosen as the relative), and was in fact a powerful psyker.
His father's method's were dangerous and had many side effects (Perhaps he had brothers who died shortly after birth due to this? It sounds more sinister).
His side effect was an altogether more beneficial one, giving him the ability to teleport, which he discovered as a child when he went exploring in his father's chaos research area/sorcery lab. Upon finding the child, the fatheris thrown into a fit of rage that the child has never seen before, scaring the bejesus out of him.
The child wants nothing more than to be away from his father, along comes wyrd teleportation, and there's the explanation.

Was that too much?

This would all be told through the father's journal too.

I might add a bit about the father wanting to use his son for research or whatever later on.

Just so there's not a shadow of a doubt as to just how evil he is and how the character's sense of deformed Justice is broken before his very eyes...

The sword will most likely be a result of the father's meddling in chaos too, perhaps he bound a daemon that was attracted to his use of psychic powers from the warp (Perils of the warp).

I might even make his father as a character too.

Perhaps his death was staged and tzeentch has plans for him....

Kaled
12-01-2011, 06:32 PM
Okay, in the game the character can take huge amounts of damage due to him being half devil. Basically he'd walk off getting a sword in the face.Half-devil is not really a concept that works in 40k. What's the source of his powers of regeneration?


His father dabbled a whole lot more in chaos than he thoughtWho was his father? How did he know so much about Chaos?


His side effect was an altogether more beneficial one, giving him the ability to teleport, which he discovered as a childHow did he survive as a child with the ability to move through the warp? Surely his soul would be easy prey for any passing warp-predator?

Did I ask before, how do you plan to model him? 28mm or 54mm?

Pherion
12-01-2011, 07:12 PM
Okay, in the game the character can take huge amounts of damage due to him being half devil. Basically he'd walk off getting a sword in the face.
I think I'll add regeneration and remove NOS, Lightning Reflexes and FOW.

IMO, this kind of thing doesn't belong in Inquisitor. A sword to the face should kill anyone - Even a Daemon. Well it would push the daemon back into the warp, maybe not kill him. But it would end him for the purposes of the current game.

Lascannon O_O!
13-01-2011, 08:00 AM
@ Kaled

I didn't mean that the character was actually half demon, just letting you know what he is based on.

The regeneration idea was just a thought, I might leave it out completely.

The model will be 28mm as I have no 54mm models. I can also use him in normal games of 40k if I want to this way too.

And I think I'll say that his father kept him protected from the warp, as he wouldn't want anything bad befalling his 'experiment'.

@ Pherion

I never actually meant that the character could take a sword to the face, I was joking at how much punishment the videogame character could take.

I might remove Acrobat from him actually, I don't think it would fit in with his fighting style...

Kaled
13-01-2011, 10:55 AM
People often say that they want to build their characters at 28mm so they can use them in other games, but in most cases that never happens. Why not give 54mm a try? If you shop around it can be pretty cheap (less than the cost of some 28mm special characters), and you've probably already got all sorts of bits for conversions that would work at the larger scale. If nothing else he'd make a fantastic display piece, and you never know, you might find you prefer the larger scale...

Lascannon O_O!
13-01-2011, 01:17 PM
I can only buy 40k, warhammer FB and LOTR in the town nearby and I'm not going to start a new hobby that I can only buy models for online...
I just don't enjoy relying on the internet to buy things for my hobby.

Kaled
13-01-2011, 06:22 PM
Can't one of the stores you can get to order in some 54mm models for you? A lot of hobby stores are happy to order things in if they know they can sell them, so it's always worth asking.

Pherion
13-01-2011, 07:13 PM
My thing with scale is that I already have the 28mm models to play a million differnt inquisitor characters. Granted I love the larger scale minis, and I've painted quite a few of them. I just don't see the need to invest larger if I don't have to (and I suck at conversions). I would be very happy if GW would release a whole line of minis insted of just 10 or so. A good wide range of 54mm minis would be fantastic, its just not feasable at this point.

Lascannon O_O!
13-01-2011, 07:58 PM
They have a small section where all the GW merchandise is stuffed onto a single (Albeit big) Shelf.
That's my current shop.

The previous one I went to could PROBABLY have gotten them in, if it was still in business, but it sadly closed down.
Essentially I am extremely limited in what I can buy now in terms of GW goods, so unfortunatly buying Inquisitor models is a luxury that I can't take the pleasure of nowadays :/

They have quite a few paints though!

And strangely enough, I can think of probably ten shops that immediately come to mind that sell white dwarf...

Which begs the questions, just who the heck is buying the magazines and not the models???

Is there some GW anti-hero out there keeping the hobby alive through the magazine and punishing GW's wrong-doings (He's probably a disgruntled fan of Necrons or something...) by not buying the models?

I smell a new character... hehehe...

Kaled
13-01-2011, 09:17 PM
There's a huge range of 54mm models out there that can easily be converted to fit the 40k universe - many of which are as good, if not better than, GW's models (I compiled a list here (http://www.the-conclave.co.uk/forum/index.php?topic=22.0)). I've built 80-90 characters and I know quite a few other people with sizeable collections so it's just not true to say it's not feasible to build up a collection of 54mm models.

As for thinking you're not good at converting - the great thing about the larger scale is that conversions are not as fiddley. Before starting 54mm my conversions were limited to simple things like head or weapon swaps but, after starting 54mm, I found I quickly learned new skills and became pretty good at converting and even taught myself to sculpt. I know plenty of other people who've also found that working at the larger scale has dramatically improved their modelling, and painting, skills.

Granted many people have plenty of 28mm models, but Inquisitor is not really designed to be played with standard 40k troop types - it's not set on the frontlines of a warzone but in the shadowy battle for the Emperor's soul. And it's focus on narrative gaming means models should be characters not just generic grunts. I see it as an advantage of 54mm that it encourages people to make their characters a little different and not just to plonk a squad of guardsmen (or worse, Aspect Warriors, Astartes, or daemons) on the table and call them a warband.

Pherion
13-01-2011, 09:55 PM
I completely agree with the idea of not ploping down a standard trooper to play Inqusitor with. In fact, we usualy end up using necromunds/mordeheim/blood boll/etc minis for it when we play at smaller scales.

As to the prevelance of 54mm minis... I stand corected :) Granted most of them will require some level of conversion, there are still lots of nice minis out there. Do you have any pictures of the ones you've converted? I'm curious to see what you've done with some of these decidely not GW minis.

Kaled
14-01-2011, 06:58 AM
Sure, I linked to my gallery earlier but here are a few;

Inquisitor Kaled woprking undercover
http://i163.photobucket.com/albums/t286/kaled100/kaled_mk2.jpg

My Explorator, his Skitarii bodyguard and Tech-Acolyte
http://i163.photobucket.com/albums/t286/kaled100/kryzak.jpg
http://i163.photobucket.com/albums/t286/kaled100/skitarius.jpg
http://i163.photobucket.com/albums/t286/kaled100/katenka.jpg

Bounty Hunter
http://i163.photobucket.com/albums/t286/kaled100/neild.jpg

Admiral of the Imperial Navy
http://i163.photobucket.com/albums/t286/kaled100/admiral.jpg

A Tzeentchian Daemon Prince
http://i163.photobucket.com/albums/t286/kaled100/daemon_tzeench.jpg

Don't discount the GW range though - even though it's pretty small, people are still finding new and original ways of putting the parts together to create their characters. Plus a lot of 28mm models can be converted - I have a Squat made from an old ogryn and an Ogryn made from the old metal giant.

Honsou
14-01-2011, 03:07 PM
'm really loving your Admiral of the Imperial Navy. How'd you do him?

Kaled
14-01-2011, 05:14 PM
'm really loving your Admiral of the Imperial Navy. How'd you do him?Thanks. He was a very simple conversion - the body is a model of Marshal Zhukov (by Pegaso) with a modified head from the GW bodyguard. The Russian military uniform seemed to be perfect for the Imperium.

Honsou
14-01-2011, 05:29 PM
Hmm, I did some googling and was able to find some of their miniatures; couldn't find the one you mention though. Is it OOP, or have I just missed it? Don't suppose you'd care to link? :grin:

Kaled
14-01-2011, 06:08 PM
Hmmm, maybe he is OOP - I couldn't find him either... I did get him a few years ago.

Honsou
14-01-2011, 06:35 PM
Aha! I found the little blighter! As far as I can tell, he isn't actually included on their product list- but he DID appear as a "related product" on one of the other miniatures from their modern era range. Here (http://www.pegasomodels.com/productdetails_en.asp?id=198#) he is. There are some really nice miniatures in there, and I'm quite tempted to steal your idea :grin:

Kaled
14-01-2011, 08:53 PM
Glad to hear I've inspired someone...

Pegaso do some great models - I plan to get their Nokjagerin (http://www.pegasomodels.com/productdetails_en.asp?id=841) next and convert her into the captain of my Rogue Trader's ship. I love her hat, but I'm going to swap it for something like a Bicorne, and I'll sculpt on a tunic and replace her sword with a hellpistol or something similar.

Honsou
14-01-2011, 09:00 PM
Hmm, I really quite liked their take on Murat (http://www.pegasomodels.com/productdetails_en.asp?id=595), I'm tempted to see if I can find a use for these :laugh:

Kaled
14-01-2011, 09:47 PM
He'd make a great Imperial officer or nobleman. The uniform is perfect and it wouldn't take much to bring him into the 41st millenium - maybe a bionic eye, or a laspistol or something technological hanging from his belt. Andrea Miniatures are another favourite company of mine - they too have a lot of great models that could work well in Inquisitor.

Lascannon O_O!
01-02-2011, 12:31 PM
Got 10 D10 in the post, time to play!

Kaled
08-02-2011, 06:31 AM
Excellent - you'll have to let us know how it goes.

Lascannon O_O!
11-02-2011, 08:13 AM
I shall, just as soon as I find someone to play with...

Idea for a character: Guy with Daemon sword who can release the daemon, which then possesses him, turning him into a daemonhost.
Yea or nay?

Kaled
12-02-2011, 07:52 AM
Daemons don't like being bound and forced to serve as weapons for mere mortals, so releasing the daemon means it's likely to turn around and try to kill the person who imprisoned it. Unbound daemons or possessed characters are controlled by the GM and aren't really suitable as PCs. So I'd say 'nay' I'm afraid - that concept doesn't really work in 40k or in the game, it sounds like more of a video game or manga concept. A guy with a daemonsword that's so powerful he can barely control it is better, but you run the risk of your main character being under the control of the GM much of the time.

Eternus
17-03-2011, 07:43 AM
Guys, I have spent the last couple of days reading this thread, and it's got my Inquisitor head firmly back on. There are players of varying experience levels here, which will make for interesting and useful discussions that would benefit everyone.

I agree that it would be nice to have a separate Inquisitor section, which I for one would be a consistent contributor to - it would be cool to have threads or sections for peoples characters, including stats, concept and fluff, maybe with a subsection for the development of said characters before they're ready to let loose. Also, a section for scenarios and scenario development, and tit bits of fluff for inspration would be cool, and I think it wouldn't be complete without a gallery thread for showing others our work.

I for one have played Inquisitor, though not for a few years, but mainly due to lack of opponents rather than lack of interest. I have printed off a fair few articles which I don't think are available any longer and generally tried to keep up with deveoplments in the game. I have also created around 15 Characters myself, a few of which have no 54mm parts in them at all. Too many people have said to me "Inquisitor is too long winded" or "too complicated", but I want to prove them wrong, and that if played the way it was intended to be played, it's a very cool game.

So who can we poke to get our own section?

Kaled
17-03-2011, 07:53 PM
I have also created around 15 Characters myself, a few of which have no 54mm parts in them at all.Ooh, models - do you have pictures?

Pherion
17-03-2011, 07:57 PM
My friend just started a dark heresy campagin, but because of the dnd style combat we opted to use inquisitor for combat. So were playing a hybrid of the two games. So far its great. Im the party inquisitor wielding dual pistols and a trench.coat! Ill try to give ya some updates as we go!