View Full Version : Necromunda List - Van Saar Gang

06-11-2010, 07:16 PM
I am doing a little background on ye olde Subpono and was adding in an actual Gang. Ossai helped me out with the list (Thanks again Buddy!) and we felt Van Saar worked best. And thusly, we wrote up a list, resulting in bang-on 1000 Credits (Thrones). What do you all think? The Name is the Sons of Saints.

Leader; Grainne Ni Mhaille (F)
Experience: 65XP
Equipment: Knife, Plasma Pistol and Chainsword

Heavy; Sibeal (F)
Experience: 62XP
Equipment: Knife and Heavy Stubber

Ganger 1; Ailbe (F)
Experience: 24
Equipment: Knife, Frag Grenades and Bolt Pistol

Ganger 2; Ruari (M)
Experience: 22
Equipment: Knife and Lasgun

Ganger 3; Fintan (M)
Experience: 25
Equipment: Knife and Shotgun (Man-stopper Rounds)

Ganger 4; Teagan (F)
Experience: 26
Equipment: Knife, Maul and Stubgun (Dum Dum Rounds)

Ganger 5; Maebh (F)
Experience: 25
Equipment: Knife and Autogun

Ganger 6; Padraic (M)
Experience: 24
Equipment: Knife and Shotgun (Bolt Rounds)

Ganger 7; Conla (M)
Experience: 24
Equipment: Knife and Shotgun (Hotshot)

Juve 1: Neila (F)
Experience: 0
Equipment: Knife and Autopistol

Juve 2: Alroy (M)
Experience: 0
Equipment: Knife and two Laspistols

07-11-2010, 12:09 AM
Afraid I've been out of Necromunda for so long I can hardly give any serious advice here. I am, however, very interesting in how you came to this armylist. Any chance you could give us some insight into the (gang / member) selection process and what you plan to do with them?

07-11-2010, 12:42 AM
I asked Ossai to make me a list...

07-11-2010, 12:46 AM
Well, I decided on the list so I shall give you insights into the thoughts I had.

Now, first things first, the leader. Plasma pistol and chainsword. Just because I could, and what is more badass than a leader that can take anyone on in close combat?

The heavy. This is, from what I have seen, a staple in most gangs. The heavy stubber provides some nice heavy firepower to the gang.

Then there are the gangers. I love shotguns, hence why I suggested 3.

Maul and stubgun because someone needs to back the leader in CC.

The one with the grenades is there to provide some useful ordanance for the team.

The juve with the autopistol is designed to go into CC with ht leader and maul ganger to get some CC experience and the one with two laspistols is there to assist the Lasgun toting ganger.

As to the plan to do with them, thats Ging's area ;)

09-11-2010, 08:26 AM
So, no opinions then? I know Necromunda is a Specialist Game, but damn, I expected the fans to crawl out of the woodwork - like they do every time the system is mentioned... :P