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Jihad Jack
14-08-2009, 03:06 AM
Hello fellow Wargamers,
I have recently started to play Warhammer: Fantasy wargame. We have just had a Games Workshop store open up locally, I signed up for the Academy class to learn how to play the game and create armies. Our lession for the day was to create a list. I find that I might as well play at the 1000 point level, small skirmishes with the other players nothing to intensive yet. I have been trying to find a fourm so I can talk to other players. Here is my first 1000 point list. Please not my math might be wrong seeing Im currently working without a Codex. I was wondering if someone could send either feedback on some more specialised tatics, item purchasing, How to better the list. Im new so lets keep it simple.

Lizardmen Temple Guard 1000 point

PLay style: Heavy Melee.

Hero: Chakax, The Enternity Warden - 335 points

Core:

Saurus Warriors x 13 - 143 points
Skink Regiment x 20 - 140 points

Special Units

Temple Guards x 10 - 130 points
Kroxigor x 3 - 165 points

Right now I have 913 as total points, I did not know what types of items or powerups to purchase. Main forcus are the Temple Guards, the Warrirors, and Chakax to do most of the work. I want to caplitalise on Chakax and allow him to got for the leader kills.

-Thanks for the adive fellow players.

Faileas
14-08-2009, 09:58 AM
I haven't got the newest army book next to me, however 335 seems a bit expensive on one hero for a 1000pnt army (are you sure he's not classed as a lord?)...

I'd drop him for two lesser costing hero's, inc a mage.

As for spare points, well use them to bulk up your new heros, or increase the unit sizes, to at least 15 (extra rank bonus).
(Are all units equipped with a full command?)

Also If I remember correctly the Lizardmen Temple guards have some nice banners they can use?

Jihad Jack
14-08-2009, 01:41 PM
I haven't got the newest army book next to me, however 335 seems a bit expensive on one hero for a 1000pnt army (are you sure he's not classed as a lord?)...

I'd drop him for two lesser costing hero's, inc a mage.

As for spare points, well use them to bulk up your new heros, or increase the unit sizes, to at least 15 (extra rank bonus).
(Are all units equipped with a full command?)

Also If I remember correctly the Lizardmen Temple guards have some nice banners they can use?

I relooked up Chakax, and he is a hero unit. But then again Im going to look at the book again today, it seeams that there is a Saurus leader on par with that of Chakax and maybe use him insted for cheaper points and have him load up on magic items. Dunno what ful command is yet, and the banners might get added just gotta pick some out.

Ossai
14-08-2009, 01:46 PM
Full command is Champion, Standard Bearer, and Musician in a unit.

Jihad Jack
14-08-2009, 01:49 PM
^
Expalins it then.

japehlio
14-08-2009, 02:02 PM
bear in mind, Chakax is RIDICULOUSLY nasty...

Jihad Jack
14-08-2009, 02:11 PM
bear in mind, Chakax is RIDICULOUSLY nasty...

thats one of the reasons why I started on Lizardmen, would there be some recomended equipment to purchase to make sure he does what hes supposed to.?

japehlio
14-08-2009, 02:13 PM
as a named character, i dont believe you can buy any extra stuff for him, also, something is telling me he gets better if he is with temple guard...

Faileas
14-08-2009, 02:35 PM
I just worry about spending nearly half your points on one person, but then again i've never fought with him or verse him *grins*.

Jihad Jack
14-08-2009, 02:42 PM
I just worry about spending nearly half your points on one person, but then again i've never fought with him or verse him *grins*.

I just want to make sure he wins on those challenge fights. I want to go for the leader kills.

Faileas
14-08-2009, 02:53 PM
You could gear a normal hero towards that role at half the points, I just worry if his unit breaks or he is instant killed by killing blow or such like.... I'd save him for 1500-2000point games

Also you dont have any magic defense really.

But best thing I'd say is use him for a couple of games and see how it goes *smiles*

Snoza
14-08-2009, 10:20 PM
With Chakax, He makes a Unit of Temple Guard Unbreakable, and he always Strikes first (not matter what) he negatings all magic Items in Combat with him, and he is Strength 7 with 4 Attacks (there isnt many things that would get a save against him) and then if he does kill you outright you might have a Chance, In my Opinion he is worth every point he costs,

Snoza

japehlio
15-08-2009, 09:28 AM
also (i believe) he can see all "hidden" things when they come within 18", dark elf assasins, fanatics etc...

Faileas
15-08-2009, 11:12 AM
I just think its a big risk *winks* for the 1k game. Too limiting in your tactics! and no magic defense!
However that is some nice skills he has, *nod nod*

Killer
15-08-2009, 11:56 AM
I'm inclined to agree with Faileas on this one...

Look, don't get me wrong- that Chaxax (or whatever) is stupidly strong, but I think building such a small force around him cannot utilize his full potential!

And in a 1000pt game, Characters don't come a dime a dozen, and if you find one, its usually only a scroll caddy or, if you're lucky, a Battle Standard Bearer... So having such a huge portion of your force dedicated to Character eradication is a bit... well... a bit focussed on... on... well, something that doesn't need to be focussed on in a 1000pt game.

And then another thing is that the list will be very one-dimentional, and it won't be able to take on all comers, and won't be so adaptible. IOW it'll get boring quite soon.

But this is just me nitpicking. I believe that people should try different things. My opinion is just that a Battle Standard Bearer and a little mage might be a better option.

And my friend has been trying these new skink/kroxy units out- he's been playing 2 units of 18 skinks and 2 Kroxies, and its been working great as a flanking unit! Been giving us problems with 'em, thats for sure!...

And lastly, I also believe that there is value and joy in creating your own Characters! Creating their own background stories, seeing how YOUR character is whupping the behinds of your enemies and all that is rather quite brilliant! Well, for me anyway...

NOTE: just incase this hasn't been cleared out yet... Named (AKA Special-) Characters, cannot be upgraded in anyway...

So there's my 2 cents (well, more like 2 bucks, aint it?! ;) )

So, I hope I've given you some food for thought!

Happy Hunting, dude! :cool:

Jihad Jack
15-08-2009, 04:05 PM
^
Nice input,
I have finally completed my class and have built up another list. I already have the temple guards and so I was going to upgrade the list to the 2250 Tier. Here is what I came up with.

Saurus Oldblood (using Chakax Model) – Carnosaur, Light Armor, Burning Blade

Skink Priest – Lv 2, Diadem, Dispell Scroll

18 Saurus – Spears, Musician, Standard Bearer

18 Saurus – Spears, Musician, Standard Bearer

10 Skink Skirmishers + Scaven Pelt Banner

10 Skink Skirmishers

4 Terradons

4 Kroxigors

Salamander w/ extra handler

Razordon w/ extra handler

I think It was wise to downgrade Chakax and get nameless unit just upgrade, Now to make use of the Temple Guards I Dunno what to cut to ad a unit of 10.

Faileas
15-08-2009, 04:47 PM
is that a 1000p army list?

Jihad Jack
15-08-2009, 07:01 PM
nooo was going for the 2250 point seeing 1000 might not be sufficent at them moment. Seeing trying to build a list with Chakax is not going to be easy.

Faileas
15-08-2009, 07:36 PM
Good I was about to have a heart attack at the thought of all that for 1k!

List is looking nice, though Get a steggy on that list *grins*

Jihad Jack
15-08-2009, 10:35 PM
Good I was about to have a heart attack at the thought of all that for 1k!

List is looking nice, though Get a steggy on that list *grins*

Leg of my leader unit proably is like a 1/3 or the point total lol. So I think this list might work out? Does anyone know any tatics, still trying to learn.

GuinnessGremlin
18-08-2009, 06:29 PM
While it has been Eons since I played fantasy, I used to use a method that was called Horns of the Stegadon. Essentially it had two flanking forces of skink skirmishers, on one side a unit of Krox/skink, the other a unit of saurus, in the middle a unit of Temple Guard with a stegadon on one side or the other, or 2 stegadons on each side. I used to use terradons to fly high (a rule no longer valid) and remove any warmachines on their side. The added benefit is I could fly behind their lines and slow the whole army up so I could shoot them with my (then shortbows) and magical attacks.
Now my strategy would have to change a little bit but not horribly much I think.

Jihad Jack
18-08-2009, 10:50 PM
Actually on a serious not. Thanks Goblin for the tips. But I created this list for 2000 point games modified the list to make it look like this.

Saurus Oldblood (using Chakax Model) – Carnosaur, Light Armor, Burning Blade – 405 Pts

Skink Priest – Lv 2, Diadem, Dispell Scroll – 105 pts

Skink Chief – General, Scimtar of the Sun – 105 Pts

18 Saurus – Spears, Musician, Standard Bearer – 226 Pts

18 Saurus – Spears, Musician, Standard Bearer – 226 Pts

10 Skink Skirmishers + Scaven Pelt Banner – 95 Pts

10 Skink Skirmishers – 95 Pts

4 Terradons – 120 Pts

4 Kroxigors - 220

Salamander w/ extra handler – 75 Pts

Razordon w/ extra handler – 75 Pts

Total: 1982

It seems moer co-herent to what I started with.

Jihad Jack
19-08-2009, 03:07 AM
Now I got a question, does anyone think this army is good for "leader hunting"?
just something that dawned on me. Im still a rookie and want to shut down the oppoent and fast before they stratagy starts to work.

GuinnessGremlin
25-08-2009, 10:21 PM
That Saurus oldblood on there might have a chance at taking out anything that thinks it's leaderly enough to fight it. With the massive strength bonus and the bonus of the Saurus on top, plus his attack bonus you should be good. The downside is that he will still get a save :(.