Kagaya
11-08-2009, 01:48 AM
Been working on this army list for a long time.. and i think i finally got it down... what you think (ment for turnaments... not friendly play games)
Lords and heroes : 1380
Lord of change : 630
Tzeentch's will, Flames of tzeentch
Herald of tzeentch : 325
BSB, Banner of hellfire, Flames of tzeentch
Chariot
Herald of tzeentch : 200
Flames of tzeentch
Chariot
Herald of tzeentch : 225
Flames of tzeentch, master of sorcery
Chariot
Core : 480
10x Horrors : 120
10x Horrors : 120
10x Horrors : 120
5x Furies : 60
5x Furies : 60
Rare : 140
4x Flamers : 140
Models: 48
PD: 15 + 1 bound spell
DD: 10
Points: 2000
for 2250 point turny's id simply add 2 flamers to the unit, making it 6 strong, and add another unit of 5 making the list a total of 2245 points!
The basic idea is to just fly around nuking the enemy, with solid magic defense of 10 DD
The reason for chariots on all the heralds insted of the wings is 1, it allowed them to obsorb a LOT more dmg making them last longer, dealing more dmg and 2, with 3 flying chariots and a LoC this list can actually do some dmg in the combat phase.. with some well planned flank \ combo charges... which is nice as i actually have the option of using every phase in the game.. It has some decent firepower with a potential of 8D6 shots a turn, 15 PD + very good bound spell and some semi hard hitting melee if its needed.. and 2 units of warmachine hunting furies :)
So what you think? would it do well? any changes that would make it better you think?
Lords and heroes : 1380
Lord of change : 630
Tzeentch's will, Flames of tzeentch
Herald of tzeentch : 325
BSB, Banner of hellfire, Flames of tzeentch
Chariot
Herald of tzeentch : 200
Flames of tzeentch
Chariot
Herald of tzeentch : 225
Flames of tzeentch, master of sorcery
Chariot
Core : 480
10x Horrors : 120
10x Horrors : 120
10x Horrors : 120
5x Furies : 60
5x Furies : 60
Rare : 140
4x Flamers : 140
Models: 48
PD: 15 + 1 bound spell
DD: 10
Points: 2000
for 2250 point turny's id simply add 2 flamers to the unit, making it 6 strong, and add another unit of 5 making the list a total of 2245 points!
The basic idea is to just fly around nuking the enemy, with solid magic defense of 10 DD
The reason for chariots on all the heralds insted of the wings is 1, it allowed them to obsorb a LOT more dmg making them last longer, dealing more dmg and 2, with 3 flying chariots and a LoC this list can actually do some dmg in the combat phase.. with some well planned flank \ combo charges... which is nice as i actually have the option of using every phase in the game.. It has some decent firepower with a potential of 8D6 shots a turn, 15 PD + very good bound spell and some semi hard hitting melee if its needed.. and 2 units of warmachine hunting furies :)
So what you think? would it do well? any changes that would make it better you think?