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The Xenocide
18-05-2009, 08:53 PM
Came across this article on the GW website the other day: http://www.games-workshop.com/gws/content/article.jsp?aId=13300001

I think you'll agree that the non-metal metal effect looks pretty good. I know I'm noteven close to 'Eavy Metal standard, but I was inspired to give it a go myself. The only trouble is that the article doesn't say how they did it, which is where you come in. If you've had any experience in doing this kind of thing before your input would be much appreciated, and I'll be sure to post up some pics of my attempts if I get some feasible suggestions.

Cheers,

The X

Kishvier
18-05-2009, 09:20 PM
Changing tones of greys and whites. You need to be able to blend it well and layer it. It takes forever too.

Consadine
18-05-2009, 09:28 PM
Thin down your paints a lot. You should be painting with murky water, really. Start with a mid-tone grey, then slowly add white to the mix, don't forget to add more water to keep it thin. I should add that you don't cover the whole surface with each layer. It's kind of like doing successive layers of highlights.

A good way to practice this is to not worry about blending or feathering or anything, just start from a mid-grey to a very bright grey (or white, if that suits your tastes). Actually, any color works, it's the technique that matters.

Here's the link for an Astro tutorial on NMM (http://www.astronomican.com/forums/showthread.php?t=4778)

The Xenocide
18-05-2009, 09:48 PM
Thanks for the link Consadine.

So layers is the key, sounds like it's going to take a lot of patience and hard work, oh well, I'll give it a go and see how it turns out.

The X

Consadine
18-05-2009, 10:17 PM
Patience and time, lots of it, but the end result is worth it. It'll take some getting used to, shouldn't take long. Don't start off on a character model like I did :p