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chadgamer
13-05-2009, 03:38 AM
I'm new to WFB. i've been playing empire for about a month, and i'm planning on going to a special character tournament this summer, but i need to submit a list soon. this is my first try at a special character list and i would really appreciate any advice or suggestions. thanks in advance!

2250 Pts - Empire Army


Karl Franz, The Ruling Emperor
Ld range of 18"; He and unit joined are Immune to Psychology;
General; Units w/in 18" may use General's LD & may reroll any
Psychology tests.; Full Plate Armor; Barded Warhorse
#The Silver Seal 4+ Ward Save and Magic Resistance. Karl Franz only.
#Ghal Maraz, Hammer of Sigma Karl Franz or Valten II only All hits autowound, no armour saves
allowed. Each unsaved wound becomes D3 wounds.
Warhorse [0]

Warrior Priest of Sigmar
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use
one Prayer per turn).;Warrior Priest and his unit Hate all enemy
models;+1 dice to dispel pool;; Barding; Prayers of Sigmar;
Shield; Warhorse
#1: Hammer of Sigmar Re-roll failed to hit and to wound rolls. RiP.
#2. Armour of Contempt Model gains 4+ Ward save. RiP.
#3. Healing Hand Model is immediately healed of all lost wounds.
#4: Unbending Righteousness Priest and unit Unbreakable. RiP.
#5. Soulfire Enemy units in base contact suffer D6 S4 hits (S5 on Undead
Daemon, Forest Spirit), no armor saves allowed.
Shroud of Magnus 5+ Ward Save, Magic resistance.
Warhorse

Battle Wizard
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2
spells.
Dispel Scroll Dispels one spell. One use only.
Dispel Scroll Dispels one spell. One use only.

Captain
Full Plate Armor; Shield; Pegasus
Aldred's Casket of Sorcery At end of movement on 4+ remove and capture random spell from
enemy wizard within 12", can then cast that spell once before it
is removed from game. Any # of spells may be captured by casket
- bearer can cast each one once, either over several magic
phases, or all at the same time if he prefers. Power level of
spell equal to casting #. Bound Spell. Power Level variable.
Talisman of Protection 6+ ward save
Pegasus
Fly

Swordsmen 10
Light Armour; Shield

Handgunners 9 85
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
Marksman
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.

Flagellant Warbands (Core) 21
Unbreakable; Frenzy (never lose it); May roll D3 at start of
every combat phase to martyr D3 flagellants, last until end of
combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls,
3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when
unit loses combat.; Flail; +2S in 1st rnd of HtH
Prophet of Doom

Great Cannon
Use larger Cannon rules
Crew 3 [0]

Great Cannon
Use larger Cannon rules
Crew 3 [0]

Greatswords 27
Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH
unless charging; Full Plate Armor; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.
War Banner +1 to Combat Resolution
Count's Champion

Outriders 5
Fast Cavalry; Repeater Handgun; ^; Light Armour; Musician; +1CR
if tied; +1 Ld in rally attempts.; Warhorse
Warhorse 5

Maneater (heavy armour)
Stubborn, Immune to Psychology, Cause Fear; Cathayan longsword;
^; Heavy Armour
Maneater #1
Cathayan longsword; ^; Heavy Armour
Maneater #2
Cathayan longsword; ^; Heavy Armour
Maneater #3
Cathayan longsword; ^; Heavy Armour

Total Army Cost: 2250


My plan is to put Karl Franz with the Great Swords, and the Warrior Priest with the Maneaters, which will give me two MR powerhouse units. I realize this list has barely any magic ability, but i plan to target any magic users i can see with my cannons, and fly the captain with the casket near their wizards to take away their spells.

SquallEvoker
13-05-2009, 03:46 AM
Welcome to Astro! First, I'd try starting an intro topic so we can get to know ya and give you a proper welcome. I'm not one for Empire, so not much help from me. I'm sure someone else who knows more could though. Turned you green, so go make an intro and someone will explain REP to you.

chadgamer
13-05-2009, 03:53 AM
thanks, i'll go do that

chadgamer
13-05-2009, 04:09 AM
thanks, is there anything i can press to give you "kindness points"? your being really helpful

SquallEvoker
13-05-2009, 04:11 AM
Instead of posting twice in a row, just edit your last post. It saves space and looks neater. :)

chadgamer
13-05-2009, 04:33 AM
lol, i think you meant to only do that when you are not answering someone and just posting two right after each other, my bad

Marticus
13-05-2009, 10:46 AM
welcome on in /... nice list my firend!! i love fantsy battle as you may be able to tell! and am rather a fan of the empire to boot! list seems good though i admit im never a fan of mercenary units in army lists soo booo to ogres! but warrior priests i love, and greatswords with karlfranz! thats just scary. id be tempted to drop th eogres and up the empire army strength as you dont have much in the way of troops, maybe bang the swordmen up to 20, the handgunners to 10, the flaggelants down to 20, id drop the ogres in trade for this but hey thats just me, maybe grab a unit of knights too, or skirmishing huntsmen, but then mmm steam tank.. soo much choice with the empire now i wouldnt know where to start
~!

Snoza
13-05-2009, 01:19 PM
Welcome to Astro, Mate, also i agree with Marticus, but i would suggest getting a Unit of Knights or a Steam Tank, both are very powerful units, and combinding them with Karl Franz you will have a very Scary Army,

But just wanted to warn you that there are more powerful characters out there then Karl Franz, (I.E Archaon Lord of the End Times, Skulltaker, Chakax..... just to name a few off the top of my head)

But please let us know how you go in the tournament :)

Snoza

beergod
13-05-2009, 02:29 PM
Also edit out the point totals you have. But I would get the Tank..it rules
A Hellblaster is also good

chadgamer
14-05-2009, 05:03 AM
Thanks for the welcome, here is my updated list

2250 Pts - Empire Army


Karl Franz, The Ruling Emperor
Ld range of 18"; He and unit joined are Immune to Psychology;
General; Units w/in 18" may use General's LD & may reroll any
Psychology tests.; Full Plate Armor; Barded Warhorse
#The Silver Seal 4+ Ward Save and Magic Resistance (3). Karl Franz only.
#Ghal Maraz, Hammer of Sigma Karl Franz or Valten II only All hits autowound, no armour saves
allowed. Each unsaved wound becomes D3 wounds.
Warhorse

Warrior Priest of Sigmar
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use
one Prayer per turn).;Warrior Priest and his unit Hate all enemy
models;+1 dice to dispel pool;; Barding; Prayers of Sigmar;
Shield; Warhorse
#1: Hammer of Sigmar Re-roll failed to hit and to wound rolls. RiP.
#2. Armour of Contempt Model gains 4+ Ward save. RiP.
#3. Healing Hand Model is immediately healed of all lost wounds.
#4: Unbending Righteousness Priest and unit Unbreakable. RiP.
#5. Soulfire Enemy units in base contact suffer D6 S4 hits (S5 on Undead,
Daemon, Forest Spirit), no armor saves allowed.
Shroud of Magnus 5+ Ward Save, Magic resistance (2).
Warhorse [0]

Battle Wizard
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2
spells.
Dispel Scroll Dispels one spell. One use only.
Dispel Scroll Dispels one spell. One use only.

Captain
Full Plate Armor; Shield; Pegasus
Aldred's Casket of Sorcery At end of movement on 4+ remove and capture random spell from
enemy wizard within 12", can then cast that spell once before it
is removed from game. Any # of spells may be captured by casket
- bearer can cast each one once, either over several magic
phases, or all at the same time if he prefers. Power level of
spell equal to casting #. Bound Spell. Power Level variable.
Talisman of Protection 6+ ward save
Pegasus
Fly

Swordsmen 10
Light Armour; Shield

Handgunners 10
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
Marksman
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.

Flagellant Warbands (Core) 24
Unbreakable; Frenzy (never lose it); May roll D3 at start of
every combat phase to martyr D3 flagellants, last until end of
combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls,
3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when
unit loses combat.; Flail; +2S in 1st rnd of HtH
Prophet of Doom

Great Cannon
Use larger Cannon rules
Crew 3 [0]

Great Cannon
Use larger Cannon rules
Crew 3 [0]

Greatswords 27
Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH
unless charging; Full Plate Armor; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.
War Banner +1 to Combat Resolution
Count's Champion

Outriders 6
Fast Cavalry; Repeater Handgun; ^; Light Armour; Musician; +1CR
if tied; +1 Ld in rally attempts.; Warhorse
Warhorse 5

Steam Tank

Army Total: 2249




the handgunners to 10, the flaggelants down to 20~!

I have the handgunners at eleven now, they just have a markmen so it looked like 9, personally i've found that the bigger the better with flaggelants, one, they need to martyr, and because they are unbreakable and with lots of them i can lock up any unit for quite a while in combat. i've tried lists with maneaters and lists with a steam tank, and i've had luck with both.

thanks again for welcoming me and leaving suggestions

SquallEvoker
14-05-2009, 05:21 AM
Please edit out the individual point costs of items and such. Total cost of a unit is fine, but itemized lists are a big no-no. Games Workshop can do mean things is people post copyrighted material like that. This is a fair warning, but you must do it or a mod will for you....nevermind. Mod got to it first. Please read our rules so this can be avoided. Linky: http://www.astronomican.com/forums/showthread.php?t=1

Thank you.

edited

Tallarn
14-05-2009, 05:49 AM
Points edited out, welcome to the boards.

Posting total points for everything included in a squad or unit is ok, but dont post individual costs of individual items or upgrades. Example:



HQ

Company Commander, Regimental Standard, Plasma Gun, Grenade Launcher, Medic, Voxcaster, Astropath, Chimera – 205 points

Elites

Psyker Battle Squad (8 Psykers and 1 Overseer), Chimera – 125 points

Troops

Platoon Command 1, Al’ Rahem, 2x Meltaguns, Medic, Voxcaster, Chimera
2x Squads of infantry, Melta Guns, Voxcasters and Chimeras - 440 points

Platoon Command 2, Plasmagun, Sniper Rifle, Vox Caster
3x Infantry Squads, Melta Guns and Missile Launchers
Fire Support Squad with Autocannons
Fire Support Squad with Mortars – 415 Points

Hardened Veterans, SGT Power Fist, 2x Meltaguns, 1x Grenade Launcher, Doctrine: Demolitions – 120 points

Valkryie with Sponson Heavy Bolters and Multiple Rocket Pods – 140 Points

2x Leman Russ Battle Tanks with Hull Heavy Bolters and Sponson Heavy Bolters – 360 Points

1x Leman Russ Vanquisher with Hull Heavy Bolter – 155 Points

Total 2000 Points

GW has more lawyers than Astro.

*carry on citizens*

Marticus
14-05-2009, 10:05 AM
wel if you having luck with both man eaters and steam tank, its down to your choices my friend :)

mastershaper
23-05-2009, 10:12 AM
Heres 2 links that i found useful when i first started out

http://www.warhammer-empire.com/warroom/reman.php

http://www.warhammer-empire.com/warroom/tvi_tactica1.php

hope it helps