philwinky
03-05-2009, 07:32 PM
Hey guys,
Despite the fact that I still havent played a game of fantasy yet, (been focussing on getting tourny practice games for my nob biker army) iv been reading the rules and decided that there are three ways to win fantasy.
1. Static combat resolution, and denying the loss of it.
2. Leadership manipulation.
3. Movement.
With that, Iv been looking at the warriors of chaos lists, and decided foot slogging wasnt for me. Warriors of chaos are so expensive that they cant win through combat res, so they have to do it simpl through kills, and so victories are left purely to the dice gods, and personally id rather take a list which i can use to outmanouvre and out play my opponent.
So with that, the list is huge on marauder horsemen, a warhound screen and two steam rollr knight units, all buffed by the warshrine.
See what you guys think:
Heroes:
1. Chaos Lord + MoK + Axe of Khorne + Chaos Runeshield + Acid Ichor + Favour of the gods + Juggernaught = 390pts
2. Chaos Sorcerer + Level 2 + 2x Dispel scrolls + Steed = 186pts
3. Chaos Sorcerer + Level 2 + 1x Dispel scroll + steed = 161pts
Core:
1. 6x Chaos Marauders + Mark of Slaanesh + Light armour + Flails + Full Command = 136pts
2. 6x Chaos Marauders + Mark of Slaanesh + Light armour + Flails + Full Command = 136pts
3. 6x Chaos Marauders + Mark of Khorne + Light armour + Flails + Full Command + Rapturous Standard = 176pts
4. 6x Chaos Marauders + Mark of Nurgle + Light armour + Flails + Full Command + Warbanner = 181pts
5. 6x Warhounds = 36pts
6. 6x Warhounds = 36pts
7. 6x warhounds = 36pts
8. 5x Warhounds = 30pts
Special:
1. 5x Chaos Knights + MoN + Musician + Standard + Banner of Rage = 295pts
2. 5x Chaos Knights + MoK + Musician + Standard + Blasted Standard = 300pts
Rare
1. Chaos Warshrine + MoT = 150pts
Total = 2249pts
The idea is a set up like this:
>hound< >hound< >hound< >hound<
>slaanesh mar< >nurgle mar< >Khorne mar< >slaanesh mar<
>knights< >Warshrine< >knights<
Obviously the hounds screen the marauders. They serve as cannon fodder, and to march block things and generally get in the way and deny flank charges, the slaanesh marauders fly around the flanks, slam into opponent flanking units whilst the nurgle and khorne marauders fly straight forward, backed up by the knights, giving a four unit steam roll.
Opinions?
Cheers,
Phil
Despite the fact that I still havent played a game of fantasy yet, (been focussing on getting tourny practice games for my nob biker army) iv been reading the rules and decided that there are three ways to win fantasy.
1. Static combat resolution, and denying the loss of it.
2. Leadership manipulation.
3. Movement.
With that, Iv been looking at the warriors of chaos lists, and decided foot slogging wasnt for me. Warriors of chaos are so expensive that they cant win through combat res, so they have to do it simpl through kills, and so victories are left purely to the dice gods, and personally id rather take a list which i can use to outmanouvre and out play my opponent.
So with that, the list is huge on marauder horsemen, a warhound screen and two steam rollr knight units, all buffed by the warshrine.
See what you guys think:
Heroes:
1. Chaos Lord + MoK + Axe of Khorne + Chaos Runeshield + Acid Ichor + Favour of the gods + Juggernaught = 390pts
2. Chaos Sorcerer + Level 2 + 2x Dispel scrolls + Steed = 186pts
3. Chaos Sorcerer + Level 2 + 1x Dispel scroll + steed = 161pts
Core:
1. 6x Chaos Marauders + Mark of Slaanesh + Light armour + Flails + Full Command = 136pts
2. 6x Chaos Marauders + Mark of Slaanesh + Light armour + Flails + Full Command = 136pts
3. 6x Chaos Marauders + Mark of Khorne + Light armour + Flails + Full Command + Rapturous Standard = 176pts
4. 6x Chaos Marauders + Mark of Nurgle + Light armour + Flails + Full Command + Warbanner = 181pts
5. 6x Warhounds = 36pts
6. 6x Warhounds = 36pts
7. 6x warhounds = 36pts
8. 5x Warhounds = 30pts
Special:
1. 5x Chaos Knights + MoN + Musician + Standard + Banner of Rage = 295pts
2. 5x Chaos Knights + MoK + Musician + Standard + Blasted Standard = 300pts
Rare
1. Chaos Warshrine + MoT = 150pts
Total = 2249pts
The idea is a set up like this:
>hound< >hound< >hound< >hound<
>slaanesh mar< >nurgle mar< >Khorne mar< >slaanesh mar<
>knights< >Warshrine< >knights<
Obviously the hounds screen the marauders. They serve as cannon fodder, and to march block things and generally get in the way and deny flank charges, the slaanesh marauders fly around the flanks, slam into opponent flanking units whilst the nurgle and khorne marauders fly straight forward, backed up by the knights, giving a four unit steam roll.
Opinions?
Cheers,
Phil