taitoquic
25-04-2009, 07:22 AM
Lord of the Vampiros 335
Lord of the dead
Forbidden lore
Avatar of Death (GW)
Doomed crown
Black periapt
Talisman of lycni
Vampire 195
Dark Acolyte
Summon Ghouls
Helm of commandant
Crimson gem of Lahmia
Wight King 172
Battle Standar Bearer
Steed
Lance
Wristbands of black gold
Enchanted shield
Vampire 175
Dread Knight
Summon creatures of the night
Book of Arkahm
Rare:
Varghulf 175
Special:
14 grave guards 198
Banner, musician and Seneschal
5 Black Knights 128
Musician
3 fell bats 60
Core:
15 Squeletons warriors 150
Banner, musician and champion
Banner of balefire
12 Ghouls 104
Ghast
12 Ghouls 104
Ghast
20 zombies 84
musician
5 dire wolves 40
5 dire wolves 40
5 dire wolves 40
I prefer to bring 3 units of dire wolves because I ´d like redirect charges so I can charge with other units to the flanks etc. They are weaker, but very useful.
My intention is, in magic phase, I need a Vanhels dance. In the step of choose spells, I have two mages of level 2: Vampire and Lord of the vampires. I choose first with the vampire hero and I check if he knows the dance with his 2 spells. If he knows, the lord of the vampires knows another lore (Death, Beasts anytime). If the vampire hero doesn’t know the dance, the lord knows lore of vampires so I always play a Vanhel dance. This is the cause of my lord isn’t of more of level 2. If he is more of level 2 he must choose the spells before the vampire hero and I don’t know if I have the dance and I would have to choose with the lord… and I ‘d like have another lore.
When the magic phase comes, I play of this form: 3 dices for a vanhels dance (when it will be necessary) with 2 dices from the mage and one of initial; If it be dispersed another dance with 2 dices, one from initial and one of: Black periapt or Gem of lahmia. And the book of Arkhan too
I hope your comments, and a lot of Thanks!! ^^
Greets
Quic
Lord of the dead
Forbidden lore
Avatar of Death (GW)
Doomed crown
Black periapt
Talisman of lycni
Vampire 195
Dark Acolyte
Summon Ghouls
Helm of commandant
Crimson gem of Lahmia
Wight King 172
Battle Standar Bearer
Steed
Lance
Wristbands of black gold
Enchanted shield
Vampire 175
Dread Knight
Summon creatures of the night
Book of Arkahm
Rare:
Varghulf 175
Special:
14 grave guards 198
Banner, musician and Seneschal
5 Black Knights 128
Musician
3 fell bats 60
Core:
15 Squeletons warriors 150
Banner, musician and champion
Banner of balefire
12 Ghouls 104
Ghast
12 Ghouls 104
Ghast
20 zombies 84
musician
5 dire wolves 40
5 dire wolves 40
5 dire wolves 40
I prefer to bring 3 units of dire wolves because I ´d like redirect charges so I can charge with other units to the flanks etc. They are weaker, but very useful.
My intention is, in magic phase, I need a Vanhels dance. In the step of choose spells, I have two mages of level 2: Vampire and Lord of the vampires. I choose first with the vampire hero and I check if he knows the dance with his 2 spells. If he knows, the lord of the vampires knows another lore (Death, Beasts anytime). If the vampire hero doesn’t know the dance, the lord knows lore of vampires so I always play a Vanhel dance. This is the cause of my lord isn’t of more of level 2. If he is more of level 2 he must choose the spells before the vampire hero and I don’t know if I have the dance and I would have to choose with the lord… and I ‘d like have another lore.
When the magic phase comes, I play of this form: 3 dices for a vanhels dance (when it will be necessary) with 2 dices from the mage and one of initial; If it be dispersed another dance with 2 dices, one from initial and one of: Black periapt or Gem of lahmia. And the book of Arkhan too
I hope your comments, and a lot of Thanks!! ^^
Greets
Quic