Gideon_Not_Ravenor
08-02-2009, 09:04 PM
Hello one and all.
I've decided to no longer play with my orcs and gobbo list now and I think it is time I made a list that I'm comfortable with using (plus the army isn't totally nerfed hopefully, but that's for another thread... ;))
Regardless, the army list! I've always loved the background to stirland, so that's my army of choice. Now, I shall produce a 1500 point army:
Stirland River Patrol
The Marshall of Stir and His Guard
Captain of The Empire (Will be Rotated out in Larger Games for A General):
Full Plate Armour
Wyrmslayer Sword
Pistol
Enchanted Shield
94 Points
The Grand Guard
20 Greatswords
Full Command
230 Points
A bit unfluffy, but this will be one of my hold fast units and represents the high nobility of stirland. The sheild is used purely for the boost on the armour save and the pistol is there for character. Also it can be vital in denying a rank bonus. The greatswords will hopefully be bought if the rumoured greatswords are in plastic which is said to be later this year! :D
----------------------
Priest Maximus Harte
Warrior Priest
Sigil of Sigmar
Extra Hammer
Heavy Armour
Ring of Volans
Shield
135 Points
Alchemist Darioq
Wizard of Chemos
Level 2
2x Dispel Scroll
150 Points
Basically, I want some defence against magic. I am contemplating using a sorceror lord to add to this and use some offence of my own. The wizard is a wizard of Chemos (lore of metal) because I have one painted that way. I'm considering rotating between this and the lore of light. But I fear the lore of Hysh is better served on lords.
CORE
20 Spearmen of Stirland
Command Group
Shields
140 Points
20 Spearmen of Stirland
Command Group
Shields
140 Points
10 Huntsmen of Stirland
Hunter's Gaze
100 Points
10 Huntsmen of Stirland
Hunter's Gaze
100 Points
10 Crossbowmen
Hunter's Gaze
80 Points
10 Crossbowmen
Hunter's Gaze
80 Points
Huntsmen are Basically archers who can use the scout rule. They are the fluff unit of Stirland to. The spearmen are there purely for fluff and a backbone. The crossbowmen may be possible detachments. I'll be buying two militia boxes to make the ranged infantry. I want a rustic look afterall. :)
ARTILLERY!!
Great Cannon
Hunter's Gaze
100 Points
Hellblaster Volley Gun
Hunter's Gaze
110 Points
I got a great cannon battery as an auction (wish I had got balthasar gelt) so I am using at least one. I bought the Hellblaster 'cause I think they are cool. They are not painted as Stirland however...
1494 Points Total
NOTE: Two of these upgrades are none-existant. I've put it in there so I don't conflict with GW Copyright. ;) I may also be over by a little. If so I'll drop the 10 militia as I don't have the models and it will be a bit iffy. The total for expansion is: £72 + price of Greatswords (hopefully in plastic, which I predict around £15- £12 , go budget! :D
Please comment and critiscise! :)
I've decided to no longer play with my orcs and gobbo list now and I think it is time I made a list that I'm comfortable with using (plus the army isn't totally nerfed hopefully, but that's for another thread... ;))
Regardless, the army list! I've always loved the background to stirland, so that's my army of choice. Now, I shall produce a 1500 point army:
Stirland River Patrol
The Marshall of Stir and His Guard
Captain of The Empire (Will be Rotated out in Larger Games for A General):
Full Plate Armour
Wyrmslayer Sword
Pistol
Enchanted Shield
94 Points
The Grand Guard
20 Greatswords
Full Command
230 Points
A bit unfluffy, but this will be one of my hold fast units and represents the high nobility of stirland. The sheild is used purely for the boost on the armour save and the pistol is there for character. Also it can be vital in denying a rank bonus. The greatswords will hopefully be bought if the rumoured greatswords are in plastic which is said to be later this year! :D
----------------------
Priest Maximus Harte
Warrior Priest
Sigil of Sigmar
Extra Hammer
Heavy Armour
Ring of Volans
Shield
135 Points
Alchemist Darioq
Wizard of Chemos
Level 2
2x Dispel Scroll
150 Points
Basically, I want some defence against magic. I am contemplating using a sorceror lord to add to this and use some offence of my own. The wizard is a wizard of Chemos (lore of metal) because I have one painted that way. I'm considering rotating between this and the lore of light. But I fear the lore of Hysh is better served on lords.
CORE
20 Spearmen of Stirland
Command Group
Shields
140 Points
20 Spearmen of Stirland
Command Group
Shields
140 Points
10 Huntsmen of Stirland
Hunter's Gaze
100 Points
10 Huntsmen of Stirland
Hunter's Gaze
100 Points
10 Crossbowmen
Hunter's Gaze
80 Points
10 Crossbowmen
Hunter's Gaze
80 Points
Huntsmen are Basically archers who can use the scout rule. They are the fluff unit of Stirland to. The spearmen are there purely for fluff and a backbone. The crossbowmen may be possible detachments. I'll be buying two militia boxes to make the ranged infantry. I want a rustic look afterall. :)
ARTILLERY!!
Great Cannon
Hunter's Gaze
100 Points
Hellblaster Volley Gun
Hunter's Gaze
110 Points
I got a great cannon battery as an auction (wish I had got balthasar gelt) so I am using at least one. I bought the Hellblaster 'cause I think they are cool. They are not painted as Stirland however...
1494 Points Total
NOTE: Two of these upgrades are none-existant. I've put it in there so I don't conflict with GW Copyright. ;) I may also be over by a little. If so I'll drop the 10 militia as I don't have the models and it will be a bit iffy. The total for expansion is: £72 + price of Greatswords (hopefully in plastic, which I predict around £15- £12 , go budget! :D
Please comment and critiscise! :)