Saint of M
31-01-2009, 06:04 AM
He's my latesst incarnation of my army. My friends mostly play torunament lists, since 250 is a good sollid number.
Army Rule: Eternal Hatred.
Heros
Ronin (Master): Heavy Armor, Sheild, Lance, Potion of Strenght, Sea Dragon Cloak, Null Tall
Special Ruules: Cold One: Fear, Stupidity, Thick Skin (+2 to arnor save); master: Magic Resistance 1.
Points:159
Level 2 Sorceress Sepacuna: Dark Pegasis, Focus Familiar
Special Rules: Dark Pegasus: Impail, Fly; Sorceress Druchii Sorcery, Lore of metal (Heavy armored or magic item heavy armies, I see Carl Fronze) or Death (everything else).
Points: 210
Level 2 Sorcerous Tweekle: Life Taker
SPecial Rules: Druchiii Sorcery
Points: 165
Battle Standard Bearer, Bach Stabok (Master): Standard Of hag Greife, 2 Hand Weapons, Heavy Armor, Sea Dragon Cloak.
Special Rules: Baner Confers Always Strike First to the whole unit.
Points: 152
Core
11 Crossbowmen: Full Comand, Sheilds, Light Armor, Repeater Crossbows.
19 Corsairs: 2 Hand Weapons, Fuill comand, Sea Serpentbanner, Light Armor, Sea Dragon Cloak.
Reaver (unit Champion) also has a pair of Hand Bows.
Special Rules: Slavers, Standard makes them Frenzied
Points: 253
7 Harpies
Special Ruels: Beasts (not an elf uinit, fleeing unit dose not cause freindly units to panic), Flying.
Points: 77
5 Dark Riders: Musician, Spear, Light armor, Repeater Crossbow
Special Rules: Fast Calvery.
1 Assassin: 2 hand Weapons, Hand Bow, Touch of Death (KillingBlow), Dance of Doom (5+ ward Save.)
Special rules: Poison Attacks, Killer not a leader, Scout, hidden
Points: 166
I can always replace the Ward Save and the handbow with rending stars as they are better at killing stuff (strength 5 throwing weapon with 3x attacks when it is all said and done.) But some save is almost better then no save with some units.
Special
5 Cold One Knights 1: Heavy Armor, lance, Sheild, Full comand, Standard of Slaughter.
Dread Knight (champion) is also equiped with Death Peircer (a lance wtih killing blow.)
Special Rules: Fear, stupidity, Thick skin, Standard adds +D3 to the Battle Resolution on the turn that unit charges.
Points: 235
5 Cold One Knights 2: Heavy Armor, lance, Sheild, Full comand,
Special Rules: Fear, stupidity, Thick skin
Special Rules: 175
1 Cold One Chariot: Spears, Repeater Crossbows, Scythed, 3+ Amror Save.
Special Rulews: Chariot, Fear, Stupidity
A little over a hundred point wise
5 shades: Light Armor, 2 Hand weapons, repeater Crossbows
Special Rules: Scouts, Skirmishers.
Points: 90 (can be turned into 95 if I give them Greatweapons instead of two hand weapons.)
Rare
2 Reaper Bolt Throwers: Crew have hand weapons and Light Armor
Bolt Thrower can fire normal single shot, or 6x strength four armor peircing shots (dose not suffer normal multi shot rules.)
Points: 200
If I keep the list as it is now, I will have 2230 points used up.
Army Rule: Eternal Hatred.
Heros
Ronin (Master): Heavy Armor, Sheild, Lance, Potion of Strenght, Sea Dragon Cloak, Null Tall
Special Ruules: Cold One: Fear, Stupidity, Thick Skin (+2 to arnor save); master: Magic Resistance 1.
Points:159
Level 2 Sorceress Sepacuna: Dark Pegasis, Focus Familiar
Special Rules: Dark Pegasus: Impail, Fly; Sorceress Druchii Sorcery, Lore of metal (Heavy armored or magic item heavy armies, I see Carl Fronze) or Death (everything else).
Points: 210
Level 2 Sorcerous Tweekle: Life Taker
SPecial Rules: Druchiii Sorcery
Points: 165
Battle Standard Bearer, Bach Stabok (Master): Standard Of hag Greife, 2 Hand Weapons, Heavy Armor, Sea Dragon Cloak.
Special Rules: Baner Confers Always Strike First to the whole unit.
Points: 152
Core
11 Crossbowmen: Full Comand, Sheilds, Light Armor, Repeater Crossbows.
19 Corsairs: 2 Hand Weapons, Fuill comand, Sea Serpentbanner, Light Armor, Sea Dragon Cloak.
Reaver (unit Champion) also has a pair of Hand Bows.
Special Rules: Slavers, Standard makes them Frenzied
Points: 253
7 Harpies
Special Ruels: Beasts (not an elf uinit, fleeing unit dose not cause freindly units to panic), Flying.
Points: 77
5 Dark Riders: Musician, Spear, Light armor, Repeater Crossbow
Special Rules: Fast Calvery.
1 Assassin: 2 hand Weapons, Hand Bow, Touch of Death (KillingBlow), Dance of Doom (5+ ward Save.)
Special rules: Poison Attacks, Killer not a leader, Scout, hidden
Points: 166
I can always replace the Ward Save and the handbow with rending stars as they are better at killing stuff (strength 5 throwing weapon with 3x attacks when it is all said and done.) But some save is almost better then no save with some units.
Special
5 Cold One Knights 1: Heavy Armor, lance, Sheild, Full comand, Standard of Slaughter.
Dread Knight (champion) is also equiped with Death Peircer (a lance wtih killing blow.)
Special Rules: Fear, stupidity, Thick skin, Standard adds +D3 to the Battle Resolution on the turn that unit charges.
Points: 235
5 Cold One Knights 2: Heavy Armor, lance, Sheild, Full comand,
Special Rules: Fear, stupidity, Thick skin
Special Rules: 175
1 Cold One Chariot: Spears, Repeater Crossbows, Scythed, 3+ Amror Save.
Special Rulews: Chariot, Fear, Stupidity
A little over a hundred point wise
5 shades: Light Armor, 2 Hand weapons, repeater Crossbows
Special Rules: Scouts, Skirmishers.
Points: 90 (can be turned into 95 if I give them Greatweapons instead of two hand weapons.)
Rare
2 Reaper Bolt Throwers: Crew have hand weapons and Light Armor
Bolt Thrower can fire normal single shot, or 6x strength four armor peircing shots (dose not suffer normal multi shot rules.)
Points: 200
If I keep the list as it is now, I will have 2230 points used up.