Carrelio
15-01-2009, 02:00 AM
So with the addition of the battalion to my ranks, I can now reach 2000 points (just scrapping buy with a bunch of magical items... but I think the list is pretty good all around)! The list as I mentioned is mainly based off the battalion and my old 1000 point army an is strategized in a similar fashion... so here it is.
Heroes:
Lokhir Fellheart 250 points
Malus Darkblade 275 points
Sorceress 135 points
-level 2 Sorceress
Core:
27 Black Arc Corsairs 320 points
-full command
-sea serpent banner
10 Dark Elf Repeater Crossbowmen 100 points
10 Dark Elf Repeater Crossbowmen 100 points
20 Dark Elf Warriors 180 points
-sheilds
-full command
-banner of murder
20 Dark Elf Warriors 155 points
-sheilds
-full command
5 Cold One Knights 135 points
5 Cold One Knights 175 points
-full command
Rare:
War Hydra 175 points
Total: 2000 points
Strategy:
Lokhir will join up with the 27 corsairs, creating a unit of 28, 7 wide by 4 deep. This allows for the maximum number of attacks against the average sized unit, with frenzy this will give them a massive 19 attacks, and then Lokhir's attacks ontop of that. With Lokhir's double victory points for catching fleeing enemies, and the corsairs ability to force a reroll on the highest number of the fleeing roll... so I'm expecting this unit to be raking in the victory points! Oh and of course, thanks to Lokhir anyone charging me has to take a fear check... thanks Squidface!
Malus will team up with the unit of cold ones without full command, which will work in coordination with the other unit of cold ones, this will allow me to flank larger sized units to take away their rank bonus and reduce the risk of being broken in combat. This will also allow Malus to do his thing, command killing, challenging command units and all that jazz without fear of being defeated in combat even though he won the fight. And what's this? More fear...? Don't mind if I do!
The sorceress will be going with one of the two 10 man squads of crossbowmen. As I tend to place my crossbowmen up on higher ground, she'll benefit from the same good vantage point, providing the same style of support as the crossbows and helping to dispell anything aimed my way.
The spearmen were actually inspired by my recent battle against Orcs and Goblins... the spearmen with the banner of murder (which gives them armour piercing) were probably my most effective unit against goblins. As I know in most 2000 point armies I will probably be facing atleast a few smaller units (skinks, goblins, those oger goblins things, skavens, zombies, etc.). As cheep as these units are, they can get the job done, and with armour piercing they are killing an average of 5 enemies... which is enough to push them up into the winning combat area against most little guys. So, with 2 groups of 20 spearmen, I should be able to both depleat the enemies smaller units (effectively stopping the harrassing my corsairs and cold ones) and protect my flanks and crossbows!
This just leaves the hydra... do I really have to explain the hydra? It breaths fire with strength equal to it's wounds it gets 7 attacks... and it causes terror! Enough said!
Heroes:
Lokhir Fellheart 250 points
Malus Darkblade 275 points
Sorceress 135 points
-level 2 Sorceress
Core:
27 Black Arc Corsairs 320 points
-full command
-sea serpent banner
10 Dark Elf Repeater Crossbowmen 100 points
10 Dark Elf Repeater Crossbowmen 100 points
20 Dark Elf Warriors 180 points
-sheilds
-full command
-banner of murder
20 Dark Elf Warriors 155 points
-sheilds
-full command
5 Cold One Knights 135 points
5 Cold One Knights 175 points
-full command
Rare:
War Hydra 175 points
Total: 2000 points
Strategy:
Lokhir will join up with the 27 corsairs, creating a unit of 28, 7 wide by 4 deep. This allows for the maximum number of attacks against the average sized unit, with frenzy this will give them a massive 19 attacks, and then Lokhir's attacks ontop of that. With Lokhir's double victory points for catching fleeing enemies, and the corsairs ability to force a reroll on the highest number of the fleeing roll... so I'm expecting this unit to be raking in the victory points! Oh and of course, thanks to Lokhir anyone charging me has to take a fear check... thanks Squidface!
Malus will team up with the unit of cold ones without full command, which will work in coordination with the other unit of cold ones, this will allow me to flank larger sized units to take away their rank bonus and reduce the risk of being broken in combat. This will also allow Malus to do his thing, command killing, challenging command units and all that jazz without fear of being defeated in combat even though he won the fight. And what's this? More fear...? Don't mind if I do!
The sorceress will be going with one of the two 10 man squads of crossbowmen. As I tend to place my crossbowmen up on higher ground, she'll benefit from the same good vantage point, providing the same style of support as the crossbows and helping to dispell anything aimed my way.
The spearmen were actually inspired by my recent battle against Orcs and Goblins... the spearmen with the banner of murder (which gives them armour piercing) were probably my most effective unit against goblins. As I know in most 2000 point armies I will probably be facing atleast a few smaller units (skinks, goblins, those oger goblins things, skavens, zombies, etc.). As cheep as these units are, they can get the job done, and with armour piercing they are killing an average of 5 enemies... which is enough to push them up into the winning combat area against most little guys. So, with 2 groups of 20 spearmen, I should be able to both depleat the enemies smaller units (effectively stopping the harrassing my corsairs and cold ones) and protect my flanks and crossbows!
This just leaves the hydra... do I really have to explain the hydra? It breaths fire with strength equal to it's wounds it gets 7 attacks... and it causes terror! Enough said!